My program doesn't have bugs. It just develops random features.
Difference between revisions of "UE3:UTGib RobotHead (UDK)"
From Unreal Wiki, The Unreal Engine Documentation Site
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! {{tl|StaticMeshDatum||UTGib|Member}} | ! {{tl|StaticMeshDatum||UTGib|Member}} | ||
! Value | ! Value | ||
+ | |- | ||
+ | | DrawScale | ||
+ | | 2.0 | ||
|- | |- | ||
| TheStaticMesh | | TheStaticMesh |
Revision as of 06:24, 17 January 2010
Object >> Actor >> UTGib >> UTGib_Robot >> UTGib_RobotHead |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
GibMeshesData[0] |
|
||||||
HitSound | SoundCue'A_Character_BodyImpacts.BodyImpacts.A_Character_RobotImpact_HeadshotRoll_Cue' |
Subobjects
GibLightEnvironmentComp
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTGib_Robot.GibLightEnvironmentComp
No new values.