Always snap to grid

UE3:UTGreedCoin_Silver (UT3)

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UT3 Object >> Actor >> DroppedPickup >> UTDroppedPickup >> UTDroppedItemPickup >> UTGreedCoin >> UTGreedCoin_Silver
Package: 
UT3GoldGame
Direct subclass:
UTGreedCoin_Silver_Small

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Default values

Property Value
BounceSound SoundCue'A_Gameplay_UT3G.Greed.A_Gameplay_UT3G_Greed_SkullImpact01_Cue'
CoinIconCoords
Member Value
U 792.0
UL 43.0
V 41.0
VL 58.0
Components[3] StaticMeshComponent'MeshComponentA'
DrawScale 3.0
LifeSpan 45.0
MaxDesireability 1.0
PickupMesh StaticMeshComponent'MeshComponentA'
PickupSound SoundCue'A_Gameplay_UT3G.Greed.A_Gameplay_UT3G_Greed_SkullPickup01_Cue'
PickUpWaveForm ForceFeedbackWaveform'UT3GoldGame.Default__UTGreedCoin_Silver:ForceFeedbackWaveformPickUp'
SkullColor
Member Value
A 1.0
B 32.0
G 32.0
R 32.0
TrailTemplate ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_DecoyFlare'
Value 1

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTGreedCoin.CollisionCylinder

Property Value
CollisionRadius 60.0

DroppedPickupLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTGreedCoin.DroppedPickupLightEnvironment

No new values.

MeshComponentA

Class: Engine.StaticMeshComponent

Property Value
bAcceptsLights False
bCastDynamicShadow False
bDisableAllRigidBody True
bForceDirectLightMap True
BlockRigidBody False
bUseAsOccluder False
CachedCullDistance 8000.0
CastShadow False
CollideActors False
CullDistance 8000.0
Materials[0] Material'GP_Extras.Materials.M_GP_Extras_Skull01'
ScriptRigidBodyCollisionThreshold 5.0
StaticMesh StaticMesh'GP_Extras.Mesh.S_GP_Extras_Skull01'

Sprite

Class: Engine.SpriteComponent

Inherits from: UTGreedCoin.Sprite

No new values.

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: UTGreedCoin.PostBeginPlay