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UE3:UTGreedGame_Content (UT3)
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Revision as of 01:28, 16 August 2009 by Wormbo (Talk | contribs) (1 revision: UT3 Titan Pack classes)
Object >> Actor >> Info >> GameInfo >> UTGame >> UTDeathmatch >> UTTeamGame >> UTGreedGame >> UTGreedGame_Content |
- Package:
- UT3GoldGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
BlueFlagType | Class'UT3GoldGame.UTGreedBlueFlag' |
CoinReturnSound | SoundCue'A_Gameplay_UT3G.Greed.A_Gameplay_UT3G_Greed_DeliverSkulls01_Cue' |
DefaultPawnClass | Class'UTGame.UTHeroPawn' |
GoalScore | 100 |
HUDType | Class'UT3GoldGame.UTGreedHUD' |
PlayerReplicationInfoClass | Class'UT3GoldGame.UTGreedPRI' |
RedFlagType | Class'UT3GoldGame.UTGreedRedFlag' |
TeamAIType[0] | Class'UT3GoldGame.UTGreedTeamAI' |
TeamAIType[1] | Class'UT3GoldGame.UTGreedTeamAI' |
TeamScoreMessageClass | Class'UTGameContent.UTTeamScoreMessage' |
Instance functions[edit]
AllowBecomeHero[edit]
function bool AllowBecomeHero (UTPlayerReplicationInfo PendingHeroPRI)
Overrides: UTGame.AllowBecomeHero
DropCoins[edit]
function DropCoins (Controller CoinOwner, int CoinValue)
Overrides: UTGreedGame.DropCoins
Clears the coin count of CoinOwner, and spawns
CoinValue coins at CoinOwner's location
EndGame[edit]
function EndGame (PlayerReplicationInfo Winner, string Reason)
Overrides: UTGame.EndGame
GetAutoObjectiveFor[edit]
function Actor GetAutoObjectiveFor (UTPlayerController PC)
Overrides: UTGame.GetAutoObjectiveFor
Finds an objective for the player to complete and tells the player about it
Returns the opposing team's flag base
ScoreCoinReturn[edit]
function bool ScoreCoinReturn (Controller Scorer)
Overrides: UTGreedGame.ScoreCoinReturn
ScoreKill[edit]
function ScoreKill (Controller Killer, Controller Other)
Overrides: UTTeamGame.ScoreKill
Handles the spawning of the coin when a pawn dies
Clears the coin count of the killed pawn