My program doesn't have bugs. It just develops random features.

UE3:UTHoldSpot (UDK)

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Revision as of 12:47, 6 November 2009 by (Talk)

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UDK Object >> Actor >> NavigationPoint >> UTDefensePoint >> UTHoldSpot
Package: 
UTGame
This class in other games:
UT3


Properties[edit]

HoldVehicle[edit]

Type: UTVehicle


LastAnchor[edit]

Type: NavigationPoint

since HoldSpots aren't part of the prebuilt nav network we need to hook them to another NavigationPoint

Default values[edit]

Property Value
bCollideWhenPlacing False
bNoDelete False
bStatic False

Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: UTDefensePoint.Arrow

Property Value
ReplacementPrimitive None

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTDefensePoint.CollisionCylinder

Property Value
ReplacementPrimitive None

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: UTDefensePoint.PathRenderer

Property Value
ReplacementPrimitive None

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: UTDefensePoint.Sprite

Property Value
ReplacementPrimitive None

Sprite2[edit]

Class: Engine.SpriteComponent

Inherits from: UTDefensePoint.Sprite2

Property Value
ReplacementPrimitive None

Functions[edit]

Events[edit]

PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: UTDefensePoint.PreBeginPlay


Other instance functions[edit]

FreePoint[edit]

function FreePoint ()

Overrides: UTDefensePoint.FreePoint


GetMoveTarget[edit]

function Actor GetMoveTarget ()

Overrides: UTDefensePoint.GetMoveTarget