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UE3:UTHoldSpot (UDK)

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UDK Object >> Actor >> NavigationPoint >> UTDefensePoint >> UTHoldSpot
Package: 
UTGame
This class in other games:
UT3


Properties

HoldVehicle

Type: UTVehicle


LastAnchor

Type: NavigationPoint

since HoldSpots aren't part of the prebuilt nav network we need to hook them to another NavigationPoint

Default values

Property Value
bCollideWhenPlacing False
bNoDelete False
bStatic False

Subobjects

Arrow

Class: Engine.ArrowComponent

Inherits from: UTDefensePoint.Arrow

Property Value
ReplacementPrimitive None

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTDefensePoint.CollisionCylinder

Property Value
ReplacementPrimitive None

PathRenderer

Class: Engine.PathRenderingComponent

Inherits from: UTDefensePoint.PathRenderer

Property Value
ReplacementPrimitive None

Sprite

Class: Engine.SpriteComponent

Inherits from: UTDefensePoint.Sprite

Property Value
ReplacementPrimitive None

Sprite2

Class: Engine.SpriteComponent

Inherits from: UTDefensePoint.Sprite2

Property Value
ReplacementPrimitive None

Functions

Events

PreBeginPlay

event PreBeginPlay ()

Overrides: UTDefensePoint.PreBeginPlay


Other instance functions

FreePoint

function FreePoint ()

Overrides: UTDefensePoint.FreePoint


GetMoveTarget

function Actor GetMoveTarget ()

Overrides: UTDefensePoint.GetMoveTarget