Mostly Harmless
UE3:UTHoldSpot (UDK)
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Object >> Actor >> NavigationPoint >> UTDefensePoint >> UTHoldSpot |
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Properties
HoldVehicle
Type: UTVehicle
LastAnchor
Type: NavigationPoint
since HoldSpots aren't part of the prebuilt nav network we need to hook them to another NavigationPoint
Default values
Property | Value |
---|---|
bCollideWhenPlacing | False |
bNoDelete | False |
bStatic | False |
Subobjects
Arrow
Class: Engine.ArrowComponent
Inherits from: UTDefensePoint.Arrow
Property | Value |
---|---|
ReplacementPrimitive | None |
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTDefensePoint.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: UTDefensePoint.PathRenderer
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite
Class: Engine.SpriteComponent
Inherits from: UTDefensePoint.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite2
Class: Engine.SpriteComponent
Inherits from: UTDefensePoint.Sprite2
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions
Events
PreBeginPlay
event PreBeginPlay ()
Overrides: UTDefensePoint.PreBeginPlay
Other instance functions
FreePoint
function FreePoint ()
Overrides: UTDefensePoint.FreePoint
GetMoveTarget
function Actor GetMoveTarget ()
Overrides: UTDefensePoint.GetMoveTarget