Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTInvisibility (UT3)
Object >> Actor >> Inventory >> UTInventory >> UTTimedPowerup >> UTInvisibility |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
AmbientSound[edit]
Type: SoundCue
Default value: SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Invisibility_PowerLoopCue'
InvisibilityMaterial[edit]
Type: Material
Default value: Material'PICKUPS.Invis.M_Invis_01'
WarningSound[edit]
Type: SoundCue
Default value: SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Invisibility_WarningCue'
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bReceiveOwnerEvents | True | ||||||||||
bRenderOverlays | True | ||||||||||
DroppedPickupMesh | StaticMeshComponent'MeshComponentA' | ||||||||||
DroppedPickupParticles | UTParticleSystemComponent'InvisParticles' | ||||||||||
HudIndex | 2 | ||||||||||
IconCoords |
|
||||||||||
PickupFactoryMesh | StaticMeshComponent'MeshComponentA' | ||||||||||
PickupMessage | "INVISIBILITY!" | ||||||||||
PickupSound | SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Invisibility_PickupCue' | ||||||||||
PowerupOverSound | SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Invisibility_EndCue' | ||||||||||
PowerupStatName | 'POWERUPTIME_INVISIBILITY' | ||||||||||
PP_Scene_Desaturation | 0.16 | ||||||||||
PP_Scene_HighLights |
|
Subobjects[edit]
InvisParticles[edit]
Class: UTGame.UTParticleSystemComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bAutoActivate | False | ||||||||
Template | ParticleSystem'PICKUPS.Invis.Effects.P_Pickups_Invis_Idle' | ||||||||
Translation |
|
MeshComponentA[edit]
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bCastDynamicShadow | False | ||||||||
bForceDirectLightMap | True | ||||||||
BlockRigidBody | False | ||||||||
bUseAsOccluder | False | ||||||||
CachedCullDistance | 8000.0 | ||||||||
CastShadow | False | ||||||||
CollideActors | False | ||||||||
CullDistance | 8000.0 | ||||||||
StaticMesh | StaticMesh'PICKUPS.Invis.Mesh.S_Pickups_Invisibility' | ||||||||
Translation |
|
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: UTTimedPowerup.Sprite
No new values.
Instance functions[edit]
GivenTo[edit]
Overrides: UTTimedPowerup.GivenTo
(Description copied from Inventory.GivenTo)
This Inventory Item has just been given to this Pawn (server only)
Parameters:
- thisPawn - new Inventory owner
- bDoNotActivate - If true, this item will not try to activate
ItemRemovedFromInvManager[edit]
Overrides: Inventory.ItemRemovedFromInvManager
Event called when Item is removed from Inventory Manager. Network: Authority
PlayWarningSound[edit]
Plays a warning the powerup is running low