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Difference between revisions of "UE3:UTInvisibility (UT3)"

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! Value
 
! Value
 
|-
 
|-
| 000000,UL
+
| U
|  
+
| 744.0
 
|-
 
|-
| 000000,V
+
| UL
|  
+
| 48.0
 
|-
 
|-
| 000000,VL
+
| V
|  
+
| 55.0
 
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| U
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| VL
| 744.0
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| 54.0
 
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|-
 
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|-
 
|-
 
| {{tl|PickupMessage||Inventory}}
 
| {{tl|PickupMessage||Inventory}}
| "UNSICHTBARKEIT!"
+
| "INVISIBILITY!"
 
|-
 
|-
 
| {{tl|PickupSound||Inventory}}
 
| {{tl|PickupSound||Inventory}}
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| {{tl|PowerupStatName||UTTimedPowerup}}
 
| {{tl|PowerupStatName||UTTimedPowerup}}
 
| 'POWERUPTIME_INVISIBILITY'
 
| 'POWERUPTIME_INVISIBILITY'
 +
|-
 +
| {{tl|PP_Scene_Desaturation||UTTimedPowerup}}
 +
| 0.16
 
|-
 
|-
 
| {{tl|PP_Scene_HighLights||UTTimedPowerup}}
 
| {{tl|PP_Scene_HighLights||UTTimedPowerup}}
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| 0.0
 
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| 070000,Z
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| Y
|  
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| -0.07
 
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Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> Inventory >> UTInventory >> UTTimedPowerup >> UTInvisibility
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

AmbientSound[edit]

Type: SoundCue


Default value: SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Invisibility_PowerLoopCue'

InvisibilityMaterial[edit]

Type: Material


Default value: Material'PICKUPS.Invis.M_Invis_01'

WarningSound[edit]

Type: SoundCue


Default value: SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Invisibility_WarningCue'

Default values[edit]

Property Value
bReceiveOwnerEvents True
bRenderOverlays True
DroppedPickupMesh StaticMeshComponent'MeshComponentA'
DroppedPickupParticles UTParticleSystemComponent'InvisParticles'
HudIndex 2
IconCoords
Member Value
U 744.0
UL 48.0
V 55.0
VL 54.0
PickupFactoryMesh StaticMeshComponent'MeshComponentA'
PickupMessage "INVISIBILITY!"
PickupSound SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Invisibility_PickupCue'
PowerupOverSound SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Invisibility_EndCue'
PowerupStatName 'POWERUPTIME_INVISIBILITY'
PP_Scene_Desaturation 0.16
PP_Scene_HighLights
Member Value
X 0.0
Y -0.07
Z -0.14

Subobjects[edit]

InvisParticles[edit]

Class: UTGame.UTParticleSystemComponent

Property Value
bAutoActivate False
Template ParticleSystem'PICKUPS.Invis.Effects.P_Pickups_Invis_Idle'
Translation
Member Value
X 0.0
Y 0.0
Z -20.0

MeshComponentA[edit]

Class: Engine.StaticMeshComponent

Property Value
bCastDynamicShadow False
bForceDirectLightMap True
BlockRigidBody False
bUseAsOccluder False
CachedCullDistance 8000.0
CastShadow False
CollideActors False
CullDistance 8000.0
StaticMesh StaticMesh'PICKUPS.Invis.Mesh.S_Pickups_Invisibility'
Translation
Member Value
X 0.0
Y 0.0
Z -20.0

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: UTTimedPowerup.Sprite

No new values.

Instance functions[edit]

GivenTo[edit]

function GivenTo (Pawn NewOwner, bool bDoNotActivate)

Overrides: UTTimedPowerup.GivenTo

(Description copied from Inventory.GivenTo)
This Inventory Item has just been given to this Pawn (server only)

Parameters:

  • thisPawn - new Inventory owner
  • bDoNotActivate - If true, this item will not try to activate

ItemRemovedFromInvManager[edit]

function ItemRemovedFromInvManager ()

Overrides: Inventory.ItemRemovedFromInvManager

Event called when Item is removed from Inventory Manager. Network: Authority

PlayWarningSound[edit]

function PlayWarningSound ()

Plays a warning the powerup is running low