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UE3:UTInvulnerability (UT3)
Object >> Actor >> Inventory >> UTInventory >> UTTimedPowerup >> UTInvulnerability |
Contents
- Package:
- UTGameContent
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
InvulnerabilityFadingSound[edit]
Type: SoundCue
sound played when the Invulnerability is running out
Default value: SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Invulnerability_WarningCue'
InvulnerabilitySound[edit]
Type: SoundCue
ambient sound
Default value: SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Invulnerability_PowerLoopCue'
OverlayMaterialInstance[edit]
Type: MaterialInterface
overlay material applied to owner
Default value: Material'PICKUPS.Invulnerability.M_Invulnerability_Overlay'
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bReceiveOwnerEvents | True | ||||||||
bRenderOverlays | True | ||||||||
DroppedPickupMesh | StaticMeshComponent'MeshComponentA' | ||||||||
DroppedPickupParticles | UTParticleSystemComponent'InvulParticles' | ||||||||
HudIndex | 3 | ||||||||
IconCoords |
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MaxDesireability | 5.0 | ||||||||
PickupFactoryMesh | StaticMeshComponent'MeshComponentA' | ||||||||
PickupMessage | "INVULNERABILITY!" | ||||||||
PickupSound | SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Invulnerability_PickupCue' | ||||||||
PowerupOverSound | SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Invulnerability_EndCue' | ||||||||
PowerupStatName | 'POWERUPTIME_INVULNERABILITY' | ||||||||
PP_Scene_HighLights |
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RespawnTime | 120.0 |
Subobjects[edit]
InvulParticles[edit]
Class: UTGame.UTParticleSystemComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bAutoActivate | False | ||||||||
Template | ParticleSystem'PICKUPS.Invulnerability.Effects.P_Pickups_Invulnerability_Idle' | ||||||||
Translation |
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MeshComponentA[edit]
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bCastDynamicShadow | False | ||||||||
bForceDirectLightMap | True | ||||||||
BlockRigidBody | False | ||||||||
bUseAsOccluder | False | ||||||||
CachedCullDistance | 8000.0 | ||||||||
CastShadow | False | ||||||||
CollideActors | False | ||||||||
CullDistance | 8000.0 | ||||||||
StaticMesh | StaticMesh'PICKUPS.Invulnerability.Mesh.S_Pickups_Invulnerability' | ||||||||
Translation |
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Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: UTTimedPowerup.Sprite
No new values.
Instance functions[edit]
ClientGivenTo[edit]
Overrides: UTTimedPowerup.ClientGivenTo
(Description copied from Inventory.ClientGivenTo)
This Inventory Item has just been given to this Pawn (owning client only)
Parameters:
- thisPawn - new Inventory owner
- bDoNotActivate - If true, this item will not try to activate
GivenTo[edit]
Overrides: UTTimedPowerup.GivenTo
(Description copied from Inventory.GivenTo)
This Inventory Item has just been given to this Pawn (server only)
Parameters:
- thisPawn - new Inventory owner
- bDoNotActivate - If true, this item will not try to activate
ItemRemovedFromInvManager[edit]
Overrides: Inventory.ItemRemovedFromInvManager
Event called when Item is removed from Inventory Manager. Network: Authority
PlayInvulnerabilityFadingSound[edit]
called on a timer to play Invulnerability ending sound