Gah - a solution with more questions. – EntropicLqd

Difference between revisions of "UE3:UTInvulnerability (UT3)"

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| {{tl|PickupMessage||Inventory}}
 
| {{tl|PickupMessage||Inventory}}
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| "INVULNERABILITY!"
 
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| {{tl|PickupSound||Inventory}}
 
| {{tl|PickupSound||Inventory}}
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Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> Inventory >> UTInventory >> UTTimedPowerup >> UTInvulnerability
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

InvulnerabilityFadingSound[edit]

Type: SoundCue

sound played when the Invulnerability is running out

Default value: SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Invulnerability_WarningCue'

InvulnerabilitySound[edit]

Type: SoundCue

ambient sound

Default value: SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Invulnerability_PowerLoopCue'

OverlayMaterialInstance[edit]

Type: MaterialInterface

overlay material applied to owner

Default value: Material'PICKUPS.Invulnerability.M_Invulnerability_Overlay'

Default values[edit]

Property Value
bReceiveOwnerEvents True
bRenderOverlays True
DroppedPickupMesh StaticMeshComponent'MeshComponentA'
DroppedPickupParticles UTParticleSystemComponent'InvulParticles'
HudIndex 3
IconCoords
Member Value
U 779.0
UL 64.0
VL 41.0
MaxDesireability 5.0
PickupFactoryMesh StaticMeshComponent'MeshComponentA'
PickupMessage "INVULNERABILITY!"
PickupSound SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Invulnerability_PickupCue'
PowerupOverSound SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Invulnerability_EndCue'
PowerupStatName 'POWERUPTIME_INVULNERABILITY'
PP_Scene_HighLights
Member Value
X -0.17
Y 0.0
Z 0.0
RespawnTime 120.0

Subobjects[edit]

InvulParticles[edit]

Class: UTGame.UTParticleSystemComponent

Property Value
bAutoActivate False
Template ParticleSystem'PICKUPS.Invulnerability.Effects.P_Pickups_Invulnerability_Idle'
Translation
Member Value
X 0.0
Y 0.0
Z -20.0

MeshComponentA[edit]

Class: Engine.StaticMeshComponent

Property Value
bCastDynamicShadow False
bForceDirectLightMap True
BlockRigidBody False
bUseAsOccluder False
CachedCullDistance 8000.0
CastShadow False
CollideActors False
CullDistance 8000.0
StaticMesh StaticMesh'PICKUPS.Invulnerability.Mesh.S_Pickups_Invulnerability'
Translation
Member Value
X 0.0
Y 0.0
Z -20.0

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: UTTimedPowerup.Sprite

No new values.

Instance functions[edit]

ClientGivenTo[edit]

reliable client function ClientGivenTo (Pawn NewOwner, bool bDoNotActivate)

Overrides: UTTimedPowerup.ClientGivenTo

(Description copied from Inventory.ClientGivenTo)
This Inventory Item has just been given to this Pawn (owning client only)

Parameters:

  • thisPawn - new Inventory owner
  • bDoNotActivate - If true, this item will not try to activate

GivenTo[edit]

function GivenTo (Pawn NewOwner, bool bDoNotActivate)

Overrides: UTTimedPowerup.GivenTo

(Description copied from Inventory.GivenTo)
This Inventory Item has just been given to this Pawn (server only)

Parameters:

  • thisPawn - new Inventory owner
  • bDoNotActivate - If true, this item will not try to activate

ItemRemovedFromInvManager[edit]

function ItemRemovedFromInvManager ()

Overrides: Inventory.ItemRemovedFromInvManager

Event called when Item is removed from Inventory Manager. Network: Authority

PlayInvulnerabilityFadingSound[edit]

function PlayInvulnerabilityFadingSound ()

called on a timer to play Invulnerability ending sound