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UE3:UTJumpLiftExit (UDK)

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UDK Object >> Actor >> NavigationPoint >> LiftExit >> UTJumpLiftExit
Package: 
UTGame
This class in other games:
UT3


Default values[edit]

Property Value
bExitOnly True
ExtraCost 500

Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: LiftExit.Arrow

Property Value
ReplacementPrimitive None

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: LiftExit.CollisionCylinder

Property Value
ReplacementPrimitive None

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: LiftExit.PathRenderer

Property Value
ReplacementPrimitive None

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: LiftExit.Sprite

Property Value
ReplacementPrimitive None

Sprite2[edit]

Class: Engine.SpriteComponent

Inherits from: LiftExit.Sprite2

Property Value
ReplacementPrimitive None

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

CanBeReachedFromLiftBy[edit]

function bool CanBeReachedFromLiftBy (Pawn Other)

Overrides: LiftExit.CanBeReachedFromLiftBy


WaitForLift[edit]

function WaitForLift (Pawn Other)

Overrides: LiftExit.WaitForLift