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UE3:UTJumpLiftExit (UDK)
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Object >> Actor >> NavigationPoint >> LiftExit >> UTJumpLiftExit |
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Default values[edit]
Property | Value |
---|---|
bExitOnly | True |
ExtraCost | 500 |
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: LiftExit.Arrow
Property | Value |
---|---|
ReplacementPrimitive | None |
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: LiftExit.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: LiftExit.PathRenderer
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: LiftExit.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite2[edit]
Class: Engine.SpriteComponent
Inherits from: LiftExit.Sprite2
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
CanBeReachedFromLiftBy[edit]
Overrides: LiftExit.CanBeReachedFromLiftBy
WaitForLift[edit]
function WaitForLift (Pawn Other)
Overrides: LiftExit.WaitForLift