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UE3:LiftExit (UDK)

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UDK Object >> Actor >> NavigationPoint >> LiftExit
Package: 
Engine
Direct subclass:
UTJumpLiftExit
This class in other games:
RTNP, U1, UT, UT2003, U2, U2XMP, UE2Runtime, UT2004, UT3

LiftExit.

Properties[edit]

Property group 'LiftExit'[edit]

bExitOnly[edit]

Type: bool


MyLiftCenter[edit]

Type: LiftCenter


Default values[edit]

Property Value
bForceNoStrafing True
bNeverUseStrafing True
bSpecialMove True

Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: NavigationPoint.Arrow

Property Value
ReplacementPrimitive None

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: NavigationPoint.CollisionCylinder

Property Value
ReplacementPrimitive None

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: NavigationPoint.PathRenderer

Property Value
ReplacementPrimitive None

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: NavigationPoint.Sprite

Property Value
ReplacementPrimitive None
Sprite Texture2D'EditorResources.lift_exit'

Sprite2[edit]

Class: Engine.SpriteComponent

Inherits from: NavigationPoint.Sprite2

Property Value
ReplacementPrimitive None

Functions[edit]

Events[edit]

SuggestMovePreparation[edit]

event bool SuggestMovePreparation (Pawn Other)

Overrides: NavigationPoint.SuggestMovePreparation


Other instance functions[edit]

CanBeReachedFromLiftBy[edit]

function bool CanBeReachedFromLiftBy (Pawn Other)


WaitForLift[edit]

function WaitForLift (Pawn Other)