I don't need to test my programs. I have an error-correcting modem.

UE2:LiftExit (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> Actor >> NavigationPoint >> LiftExit
Package: 
Engine
This class in other games:
RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2004, UT3, UDK

LiftExit.

Properties[edit]

Property group 'LiftExit'[edit]

LiftTag[edit]

Type: name


SuggestedKeyFrame[edit]

Type: byte

mover keyframe associated with this exit - optional

Default value: 255

Internal variables[edit]

KeyFrame[edit]

Type: byte


MyLift[edit]

Type: Mover


Default values[edit]

Property Value
bForceNoStrafing True
bNeverUseStrafing True
bSpecialMove True
Texture S_LiftExit

Events[edit]

SuggestMovePreparation[edit]

event bool SuggestMovePreparation (Pawn Other)

Overrides: NavigationPoint.SuggestMovePreparation