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UE2:LiftExit (UT2004)

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UT2004 Object >> Actor >> NavigationPoint >> LiftExit
Package: 
Engine
This class in other games:
RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2003, UDK, UT3

A marker for locations where bots can enter or leave lift Movers. The place on the mover where the bot should stand while using the lift is marked by a LiftCenter with the same LiftTag.

Properties[edit]

Property group 'LiftExit'[edit]

LiftTag[edit]

Type: name

Match the Tag of the lift Mover with this property to specify which lift this exit belongs to. Each lift should have a unique Tag, that is used for the Mover, the LiftCenter and all LiftExits.

SuggestedKeyFrame[edit]

Type: byte

Mover keyframe associated with this exit. The default value 255 lets the engine decide the best keyframe at path build time. (Not applicable for lift jump exits.)

Default value: 255

Property group 'LiftJump'[edit]

bLiftJumpExit[edit]

Type: bool

Bots should perform a lift jump to reach this exit.

bNoDoubleJump[edit]

Type: bool

Set this to True to indicate a simple lift jump without double jump is enough to reach the exit.

Internal variables[edit]

KeyFrame[edit]

Type: byte

The Mover key frame this exit is connected to. (Set by the editor when building paths. Not applicable for lift jump exits.)

MyLift[edit]

Type: Mover

The lift Mover. (Set by the editor when building paths.)

Default values[edit]

Property Value
bForceNoStrafing True
bNeverUseStrafing True
bSpecialMove True
Texture S_LiftExit

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: NavigationPoint.PostBeginPlay

Marks the lift mover as bJumpLift. Sets extremely high ExtraCost if the game difficulty is below Adept so bots don't use lift jump exits.

SuggestMovePreparation[edit]

event bool SuggestMovePreparation (Pawn Other)

Overrides: NavigationPoint.SuggestMovePreparation

Tells the bot, how to move to this lift exit. Potentially tells the bot to wait for the lift mover or a good moment to perform a lift jump.

Other instance functions[edit]

CanBeReachedFromLiftBy[edit]

function bool CanBeReachedFromLiftBy (Pawn Other)

Returns whether the bot can currently reach this exit. Also tells it how to perform a lift jump if this is a lift jump exit.