Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:LiftExit (UE2Runtime)

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UE2Runtime Object >> Actor >> NavigationPoint >> LiftExit
Package: 
Engine
This class in other games:
RTNP, U1, UT, U2, U2XMP, UT2003, UT2004, UDK, UT3

LiftExit.

Properties[edit]

Property group 'LiftExit'[edit]

LiftTag[edit]

Type: name


SuggestedKeyFrame[edit]

Type: byte

mover keyframe associated with this exit - optional

Default value: 255

Internal variables[edit]

KeyFrame[edit]

Type: byte


MyLift[edit]

Type: Mover


Default values[edit]

Property Value
bForceNoStrafing True
bNeverUseStrafing True
bSpecialMove True
Texture Texture'Engine.S_LiftExit'

Events[edit]

SuggestMovePreparation[edit]

event bool SuggestMovePreparation (Pawn Other)

Overrides: NavigationPoint.SuggestMovePreparation