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UE3:LiftExit (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> LiftExit |
Contents
- Package:
- Engine
- Direct subclass:
- UTJumpLiftExit
- This class in other games:
- RTNP, U1, UT, UT2003, U2, U2XMP, UE2Runtime, UT2004, UDK
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LiftExit. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'LiftExit'[edit]
bExitOnly[edit]
Type: bool
MyLiftCenter[edit]
Type: LiftCenter
Default values[edit]
Property | Value |
---|---|
bForceNoStrafing | True |
bNeverUseStrafing | True |
bSpecialMove | True |
CollisionType | COLLIDE_CustomDefault |
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: NavigationPoint.Arrow
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: NavigationPoint.CollisionCylinder
No new values.
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: NavigationPoint.PathRenderer
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite
Property | Value |
---|---|
Sprite | Texture2D'EngineResources.lift_exit' |
Sprite2[edit]
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite2
No new values.
Functions[edit]
Events[edit]
SuggestMovePreparation[edit]
Overrides: NavigationPoint.SuggestMovePreparation
Other instance functions[edit]
CanBeReachedFromLiftBy[edit]
WaitForLift[edit]
function WaitForLift (Pawn Other)