Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:LiftExit (UT3)

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UT3 Object >> Actor >> NavigationPoint >> LiftExit
Package: 
Engine
Direct subclass:
UTJumpLiftExit
This class in other games:
RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004, UDK

LiftExit. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'LiftExit'[edit]

bExitOnly[edit]

Type: bool


MyLiftCenter[edit]

Type: LiftCenter


Default values[edit]

Property Value
bForceNoStrafing True
bNeverUseStrafing True
bSpecialMove True
CollisionType COLLIDE_CustomDefault

Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: NavigationPoint.Arrow

No new values.

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: NavigationPoint.CollisionCylinder

No new values.

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: NavigationPoint.PathRenderer

No new values.

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: NavigationPoint.Sprite

Property Value
Sprite Texture2D'EngineResources.lift_exit'

Sprite2[edit]

Class: Engine.SpriteComponent

Inherits from: NavigationPoint.Sprite2

No new values.

Functions[edit]

Events[edit]

SuggestMovePreparation[edit]

event bool SuggestMovePreparation (Pawn Other)

Overrides: NavigationPoint.SuggestMovePreparation


Other instance functions[edit]

CanBeReachedFromLiftBy[edit]

function bool CanBeReachedFromLiftBy (Pawn Other)


WaitForLift[edit]

function WaitForLift (Pawn Other)