I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE3:LiftExit (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> NavigationPoint >> LiftExit
Package: 
Engine
Direct subclass:
UTJumpLiftExit
This class in other games:
RTNP, U1, UT, UT2003, U2, U2XMP, UE2Runtime, UT2004, UDK

LiftExit. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'LiftExit'

bExitOnly

Type: bool


MyLiftCenter

Type: LiftCenter


Default values

Property Value
bForceNoStrafing True
bNeverUseStrafing True
bSpecialMove True
CollisionType COLLIDE_CustomDefault

Subobjects

Arrow

Class: Engine.ArrowComponent

Inherits from: NavigationPoint.Arrow

No new values.

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: NavigationPoint.CollisionCylinder

No new values.

PathRenderer

Class: Engine.PathRenderingComponent

Inherits from: NavigationPoint.PathRenderer

No new values.

Sprite

Class: Engine.SpriteComponent

Inherits from: NavigationPoint.Sprite

Property Value
Sprite Texture2D'EngineResources.lift_exit'

Sprite2

Class: Engine.SpriteComponent

Inherits from: NavigationPoint.Sprite2

No new values.

Functions

Events

SuggestMovePreparation

event bool SuggestMovePreparation (Pawn Other)

Overrides: NavigationPoint.SuggestMovePreparation


Other instance functions

CanBeReachedFromLiftBy

function bool CanBeReachedFromLiftBy (Pawn Other)


WaitForLift

function WaitForLift (Pawn Other)