I'm a doctor, not a mechanic

UE3:UTJumpLiftExit (UDK)

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Revision as of 11:47, 6 November 2009 by (Talk)

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UDK Object >> Actor >> NavigationPoint >> LiftExit >> UTJumpLiftExit
Package: 
UTGame
This class in other games:
UT3


Default values

Property Value
bExitOnly True
ExtraCost 500

Subobjects

Arrow

Class: Engine.ArrowComponent

Inherits from: LiftExit.Arrow

Property Value
ReplacementPrimitive None

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: LiftExit.CollisionCylinder

Property Value
ReplacementPrimitive None

PathRenderer

Class: Engine.PathRenderingComponent

Inherits from: LiftExit.PathRenderer

Property Value
ReplacementPrimitive None

Sprite

Class: Engine.SpriteComponent

Inherits from: LiftExit.Sprite

Property Value
ReplacementPrimitive None

Sprite2

Class: Engine.SpriteComponent

Inherits from: LiftExit.Sprite2

Property Value
ReplacementPrimitive None

Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions

CanBeReachedFromLiftBy

function bool CanBeReachedFromLiftBy (Pawn Other)

Overrides: LiftExit.CanBeReachedFromLiftBy


WaitForLift

function WaitForLift (Pawn Other)

Overrides: LiftExit.WaitForLift