I'm a doctor, not a mechanic
UE3:UTJumpLiftExit (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> Actor >> NavigationPoint >> LiftExit >> UTJumpLiftExit |
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Default values
Property | Value |
---|---|
bExitOnly | True |
ExtraCost | 500 |
Subobjects
Arrow
Class: Engine.ArrowComponent
Inherits from: LiftExit.Arrow
Property | Value |
---|---|
ReplacementPrimitive | None |
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: LiftExit.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: LiftExit.PathRenderer
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite
Class: Engine.SpriteComponent
Inherits from: LiftExit.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite2
Class: Engine.SpriteComponent
Inherits from: LiftExit.Sprite2
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions
CanBeReachedFromLiftBy
Overrides: LiftExit.CanBeReachedFromLiftBy
WaitForLift
function WaitForLift (Pawn Other)
Overrides: LiftExit.WaitForLift