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UE3:UTJumpPad (UDK)

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Revision as of 11:47, 6 November 2009 by (Talk)

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UDK Object >> Actor >> NavigationPoint >> UTJumpPad
Package: 
UTGame
This class in other games:
UT2003, UT2004, UT3


Properties[edit]

Property group 'UTJumpPad'[edit]

JumpAirControl[edit]

Type: float


Default value: 0.05

JumpSound[edit]

Type: SoundCue


Default value: SoundCue'A_Gameplay.JumpPad.Cue.A_Gameplay_JumpPad_Activate_Cue'

JumpTarget[edit]

Type: PathNode


JumpTime[edit]

Type: float


Default value: 2.0

Internal variables[edit]

JumpAmbientSound[edit]

Type: AudioComponent


Default value: AudioComponent'AmbientSound'

JumpVelocity[edit]

Type: Object.Vector


Default values[edit]

Property Value
bBlockedForVehicles True
bCollideActors True
bDestinationOnly True
bMovable False
bSpecialMove True
bStatic False
Components[0] ArrowComponent'Arrow'
Components[1] CylinderComponent'CollisionCylinder'
Components[2] PathRenderingComponent'PathRenderer'
Components[3] DynamicLightEnvironmentComponent'JumpPadLightEnvironment'
Components[4] StaticMeshComponent'StaticMeshComponent0'
Components[5] UTParticleSystemComponent'ParticleSystemComponent1'
Components[6] AudioComponent'AmbientSound'

Subobjects[edit]

AmbientSound[edit]

Class: Engine.AudioComponent

Property Value
bAutoPlay True
bShouldRemainActiveIfDropped True
bStopWhenOwnerDestroyed True
SoundCue SoundCue'A_Gameplay.JumpPad.JumpPad_Ambient01Cue'

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: NavigationPoint.Arrow

Property Value
ReplacementPrimitive None

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: NavigationPoint.CollisionCylinder

Property Value
CollideActors True
ReplacementPrimitive None

JumpPadLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Property Value
bCastShadows False
bDynamic False

ParticleSystemComponent1[edit]

Class: UTGame.UTParticleSystemComponent

Property Value
ReplacementPrimitive None
Template ParticleSystem'Pickups.jump_pad.P_Pickups_Jump_Pad_FX'
Translation
Member Value
X 0.0
Y 0.0
Z -35.0

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: NavigationPoint.PathRenderer

Property Value
ReplacementPrimitive None

StaticMeshComponent0[edit]

Class: Engine.StaticMeshComponent

Property Value
bCastDynamicShadow False
bForceDirectLightMap True
CastShadow False
CollideActors False
LightEnvironment DynamicLightEnvironmentComponent'UTGame.Default__UTJumpPad:JumpPadLightEnvironment'
ReplacementPrimitive None
StaticMesh StaticMesh'Pickups.jump_pad.S_Pickups_Jump_Pad'
Translation
Member Value
X 0.0
Y 0.0
Z -47.0

Events[edit]

PostTouch[edit]

event PostTouch (Actor Other)

Overrides: Actor.PostTouch


SuggestMovePreparation[edit]

event bool SuggestMovePreparation (Pawn Other)

Overrides: NavigationPoint.SuggestMovePreparation


Touch[edit]

event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Actor.Touch