The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE3:UTLinkGeneratorBlue (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> UTDeployedActor >> UTLinkGenerator >> UTLinkGeneratorBlue |
- Package:
- UT3Gold
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
BeamEndpointTemplate | ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Beam_Impact_Blue' | ||||||||||
BeamTemplate | ParticleSystem'FX_Gametypes.Effects.P_Link_Generator_Beam_Blue' | ||||||||||
CollisionComponent | SkeletalMeshComponent'DeployableMesh' | ||||||||||
Components[2] | AudioComponent'AmbientSoundComponent' | ||||||||||
Components[3] | SkeletalMeshComponent'DeployableMesh' | ||||||||||
Components[4] | ParticleSystemComponent'VisualEffect' | ||||||||||
DestroySound | SoundCue'A_Pickups_Deployables.ShieldGenerator.ShieldGenerator_CloseCue' | ||||||||||
DischargeEffect | ParticleSystemComponent'VisualEffect' | ||||||||||
LinkBeamColor |
|
||||||||||
LinkBeamSystem | ParticleSystem'FX_Gametypes.Effects.P_Link_Generator_Beam_Blue' | ||||||||||
MyDamageType | Class'UT3Gold.UTDmgType_LinkGenerator' | ||||||||||
ShieldBase | SkeletalMeshComponent'DeployableMesh' | ||||||||||
SpawnSound | SoundCue'A_Pickups_Deployables.ShieldGenerator.ShieldGenerator_OpenCue' | ||||||||||
TeamNum | 1 | ||||||||||
WallHitTemplate | ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Beam_Impact_HIT' |
Subobjects
AmbientSoundComponent
Class: Engine.AudioComponent
Property | Value |
---|---|
bShouldRemainActiveIfDropped | True |
bStopWhenOwnerDestroyed | True |
SoundCue | SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_ShieldAmbient' |
DeployableMesh
Class: Engine.SkeletalMeshComponent
Property | Value |
---|---|
Animations | AnimNodeSequence'UT3Gold.Default__UTLinkGeneratorBlue:MeshSequenceA' |
AnimSets[0] | AnimSet'PICKUPS.Deployables.Anims.K_Deployables_Shield' |
bUseAsOccluder | False |
CastShadow | False |
LightEnvironment | DynamicLightEnvironmentComponent'UT3Gold.Default__UTLinkGeneratorBlue:MyLightEnvironment' |
Materials[0] | Material'PICKUPS_2.Deployables.Materials.M_Deployables_LinkStation' |
SkeletalMesh | SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_Shield' |
DeployedLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTLinkGenerator.DeployedLightEnvironment
No new values.
MyLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTLinkGenerator.MyLightEnvironment
No new values.
VisualEffect
Class: Engine.ParticleSystemComponent
Property | Value |
---|---|
bAutoActivate | False |
Template | ParticleSystem'PICKUPS_2.Deployables.Effects.FX_Deployables_LinkStation_Discharge' |