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UE3:UTMutator_SlowTimeKills (UDK)

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Revision as of 11:47, 6 November 2009 by (Talk)

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UDK Object >> Actor >> Info >> Mutator >> UTMutator >> UTMutator_SlowTimeKills
Package: 
UTGame
This class in other games:
UT3


Properties[edit]

RampUpTime[edit]

Type: float


Default value: 0.1

SlowSpeed[edit]

Type: float


Default value: 0.25

SlowTime[edit]

Type: float


Default value: 0.3

Default values[edit]

Property Value
GroupNames[0] "GAMESPEED"

Subobjects[edit]

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: UTMutator.Sprite

Property Value
ReplacementPrimitive None

Functions[edit]

Events[edit]

Timer[edit]

event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

MutatorIsAllowed[edit]

function bool MutatorIsAllowed ()

Overrides: UTMutator.MutatorIsAllowed


ScoreKill[edit]

function ScoreKill (Controller Killer, Controller Killed)

Overrides: Mutator.ScoreKill


States[edit]

Rampup[edit]

Rampup.Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)