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UE3:UTOnslaughtFlag_Content (UT3)

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UT3 Object >> Actor >> UTCarriedObject >> UTOnslaughtFlag >> UTOnslaughtFlag_Content
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
bCollideActors True
bHardAttach True
bHome True
BuildTime 5.5
Components[1] PointLightComponent'FlagLightComponent'
Components[2] DynamicLightEnvironmentComponent'OnslaughtFlagLightEnvironment'
Components[3] StaticMeshComponent'StaticMeshComponent0'
Components[4] AudioComponent'AmbientSoundComponent'
Components[5] ParticleSystemComponent'EffectComp'
DroppedSound SoundCue'A_Gameplay.ONS.A_Gameplay_ONS_OrbDropped'
EnemyReturnPrebuildTime 5.0
FlagEffect[0] ParticleSystem'GP_Onslaught.Effects.P_Orb_Red'
FlagEffect[1] ParticleSystem'GP_Onslaught.Effects.P_Orb_Blue'
FlagEffectComp ParticleSystemComponent'EffectComp'
FlagLight PointLightComponent'FlagLightComponent'
FlagMaterials[0] Material'PICKUPS.PowerCell.Materials.M_Pickups_Orb_Red'
FlagMaterials[1] Material'PICKUPS.PowerCell.Materials.M_Pickups_Orb_Blue'
GameObjOffset1P
Member Value
X -35.0
Y 30.0
Z 25.0
GameObjOffset3P
Member Value
X -35.0
Y 30.0
Z 25.0
GodBeamClass Class'UTGameContent.UTOnslaughtGodBeam_Content'
GraceDist 5000.0
HomeOrbScale 1.0
HoverboardOrbScale 0.9
IconCoords
Member Value
U 843.0
UL 50.0
V 0.0
VL 48.0
LightColors[0]
Member Value
A 0
B 0
G 64
R 255
LightColors[1]
Member Value
A 0
B 255
G 128
R 64
MapSize 0.75
MaxDropTime 15.0
MaxSpringDistance 15.0
Mesh StaticMeshComponent'StaticMeshComponent0'
MessageClass Class'UTGameContent.UTOnslaughtOrbMessage'
NeedToPickUpAnnouncements[0]
Member Value
AnnouncementSound SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_GrabYourOrb'
AnnouncementText "Grab the Red Orb!"
NeedToPickUpAnnouncements[1]
Member Value
AnnouncementSound SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_GrabYourOrb'
AnnouncementText "Grab the Blue Orb!"
NetPriority 3.0
NormalOrbScale 1.35
PickupSound SoundCue'A_Gameplay.ONS.A_Gameplay_ONS_OrbPickedUp'
Prebuildtime 0.025
ReturnedEffectClasses[0] Class'UTGameContent.UTEmit_OnslaughtOrbExplosion_Red'
ReturnedEffectClasses[1] Class'UTGameContent.UTEmit_OnslaughtOrbExplosion_Blue'
ReturnedSound SoundCue'A_Gameplay.ONS.A_Gameplay_ONS_OrbDischarged'
RotationRate
Member Value
Pitch 12000
Roll 10000
Yaw 14000

Subobjects[edit]

AmbientSoundComponent[edit]

Class: Engine.AudioComponent

Property Value
bAutoPlay True
bShouldRemainActiveIfDropped True
SoundCue SoundCue'A_Gameplay.ONS.A_Gameplay_ONS_OrbAmbient'

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTOnslaughtFlag.CollisionCylinder

No new values.

EffectComp[edit]

Class: Engine.ParticleSystemComponent

Property Value
SecondsBeforeInactive 1.0

FlagLightComponent[edit]

Class: Engine.PointLightComponent

Property Value
Brightness 5.0
LightColor
Member Value
A 0
B 64
G 255
R 255
Radius 250.0

OnslaughtFlagLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Property Value
bCastShadows False
bDynamic False

StaticMeshComponent0[edit]

Class: Engine.StaticMeshComponent

Property Value
BlockRigidBody False
bUseAsOccluder False
CastShadow False
CollideActors False
LightEnvironment DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtFlag_Content:OnslaughtFlagLightEnvironment'
Scale 1.35
StaticMesh StaticMesh'PICKUPS.PowerCell.Mesh.S_Pickups_PowerCell_Cell01'