Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTOnslaughtFlag_Content (UT3)
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Object >> Actor >> UTCarriedObject >> UTOnslaughtFlag >> UTOnslaughtFlag_Content |
- Package:
- UTGameContent
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Subobjects[edit]
AmbientSoundComponent[edit]
Class: Engine.AudioComponent
Property | Value |
---|---|
bAutoPlay | True |
bShouldRemainActiveIfDropped | True |
SoundCue | SoundCue'A_Gameplay.ONS.A_Gameplay_ONS_OrbAmbient' |
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTOnslaughtFlag.CollisionCylinder
No new values.
EffectComp[edit]
Class: Engine.ParticleSystemComponent
Property | Value |
---|---|
SecondsBeforeInactive | 1.0 |
FlagLightComponent[edit]
Class: Engine.PointLightComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Brightness | 5.0 | ||||||||||
LightColor |
|
||||||||||
Radius | 250.0 |
OnslaughtFlagLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Property | Value |
---|---|
bCastShadows | False |
bDynamic | False |
StaticMeshComponent0[edit]
Class: Engine.StaticMeshComponent
Property | Value |
---|---|
BlockRigidBody | False |
bUseAsOccluder | False |
CastShadow | False |
CollideActors | False |
LightEnvironment | DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtFlag_Content:OnslaughtFlagLightEnvironment' |
Scale | 1.35 |
StaticMesh | StaticMesh'PICKUPS.PowerCell.Mesh.S_Pickups_PowerCell_Cell01' |