Mostly Harmless
Difference between revisions of "UE3:UTPawn WeldingRobot (UT3)"
(Auto-generated page) |
(Talk) |
||
Line 127: | Line 127: | ||
! {{tl|Vector||Object structs|Member}} | ! {{tl|Vector||Object structs|Member}} | ||
! Value | ! Value | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| X | | X | ||
| 0.0 | | 0.0 | ||
+ | |- | ||
+ | | Y | ||
+ | | 0.0 | ||
+ | |- | ||
+ | | Z | ||
+ | | -50.0 | ||
|} | |} | ||
|} | |} |
Latest revision as of 07:40, 23 May 2008
Contents
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
ControllerClass | Class'UTGameContent.UTPawn_WeldingRobotController' |
DefaultFamily | Class'UTGame.UTFamilyInfo_Liandri_Male' |
SoundGroupClass | Class'UTGame.UTPawnSoundGroup_Liandri' |
Subobjects[edit]
AmbientSoundComponent[edit]
Class: UTGame.UTAmbientSoundComponent
Inherits from: UTPawn.AmbientSoundComponent
No new values.
AmbientSoundComponent2[edit]
Class: UTGame.UTAmbientSoundComponent
Inherits from: UTPawn.AmbientSoundComponent2
No new values.
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: UTPawn.Arrow
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTPawn.CollisionCylinder
No new values.
FirstPersonArms[edit]
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTPawn.FirstPersonArms
Property | Value |
---|---|
Animations | AnimNodeSequence'UTGameContent.Default__UTPawn_WeldingRobot:FirstPersonArms.MeshSequenceA' |
FirstPersonArms2[edit]
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTPawn.FirstPersonArms2
Property | Value |
---|---|
Animations | AnimNodeSequence'UTGameContent.Default__UTPawn_WeldingRobot:FirstPersonArms2.MeshSequenceB' |
GooDeath[edit]
Class: Engine.ParticleSystemComponent
Inherits from: UTPawn.GooDeath
No new values.
MyLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTPawn.MyLightEnvironment
No new values.
OverlayMeshComponent0[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTPawn.OverlayMeshComponent0
No new values.
WPawnSkeletalMeshComponent[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTPawn.WPawnSkeletalMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AnimSets[0] | AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale' | ||||||||
AnimSets[1] | AnimSet'CH_Corrupt_Cine.Mesh.K_CH_WeldingRobot' | ||||||||
PhysicsAsset | PhysicsAsset'CH_AnimCorrupt.Mesh.SK_CH_Corrupt_Male_Physics' | ||||||||
SkeletalMesh | SkeletalMesh'CH_Corrupt_Cine.Mesh.SK_CH_WeldingRobot' | ||||||||
Translation |
|
Events[edit]
TakeDamage[edit]
Overrides: UTPawn.TakeDamage
(Description copied from UTPawn.TakeDamage)
We override TakeDamage and allow the weapon to modify it
See: Pawn.TakeDamage