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UE3:UTPickupFactory_MediumHealth (UT3)

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UT3 Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTItemPickupFactory >> UTHealthPickupFactory >> UTPickupFactory_MediumHealth
Package: 
UTGame

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
bFloatingPickup True
BobOffset 5.0
BobSpeed 1.0
bRandomStart True
bRotatingPickup True
bTrackPickup False
Components[5] UTParticleSystemComponent'Glowcomp'
Glow UTParticleSystemComponent'Glowcomp'
HealingAmount 25
PickupSound SoundCue'A_Pickups.Health.Cue.A_Pickups_Health_Medium_Cue'
YawRotationRate 16384.0

Subobjects[edit]

BaseMeshComp[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTHealthPickupFactory.BaseMeshComp

Property Value
Scale 0.8
StaticMesh StaticMesh'PICKUPS.Health_Large.Mesh.S_Pickups_Base_Health_Large'
Translation
Member Value
X 0.0
Y 0.0
Z -44.0

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTHealthPickupFactory.CollisionCylinder

No new values.

Glowcomp[edit]

Class: UTGame.UTParticleSystemComponent

Property Value
Template ParticleSystem'PICKUPS.Health_Large.Effects.P_Pickups_Base_Health_Glow'
Translation
Member Value
X 0.0
Y 0.0
Z -50.0

HealthPickUpMesh[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTHealthPickupFactory.HealthPickUpMesh

Property Value
CullDistance 7000.0
StaticMesh StaticMesh'PICKUPS.Health_Medium.Mesh.S_Pickups_Health_Medium'

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: UTHealthPickupFactory.PathRenderer

No new values.

PickupLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTHealthPickupFactory.PickupLightEnvironment

No new values.

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: UTPickupFactory.PostBeginPlay