Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTPickupFactory_UDamage (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTPowerupPickupFactory >> UTPickupFactory_UDamage |
- Package:
- UTGameContent
- This class in other games:
- UT3
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Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
BaseBrightEmissive |
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BaseDimEmissive |
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bHasLocationSpeech | True | ||||||||||
Components[4] | UTParticleSystemComponent'DamageParticles' | ||||||||||
Components[5] | AudioComponent'DamageReady' | ||||||||||
Components[6] | StaticMeshComponent'StaticMeshComponent1' | ||||||||||
InventoryType | Class'UTGameContent.UTUDamage' | ||||||||||
LocationSpeech[0] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingForTheUDamage' | ||||||||||
ParticleEffects | UTParticleSystemComponent'DamageParticles' | ||||||||||
PickupReadySound | AudioComponent'DamageReady' | ||||||||||
PickupStatName | 'PICKUPS_UDAMAGE' | ||||||||||
PickUpWaveForm | ForceFeedbackWaveform'UTGameContent.Default__UTPickupFactory_UDamage:ForceFeedbackWaveformPickUp' | ||||||||||
RespawnSound | SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_UDamage_SpawnCue' | ||||||||||
Spinner | StaticMeshComponent'StaticMeshComponent1' |
Subobjects[edit]
BaseMeshComp[edit]
Class: Engine.StaticMeshComponent
Inherits from: UTPowerupPickupFactory.BaseMeshComp
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
ReplacementPrimitive | None | ||||||||
StaticMesh | StaticMesh'Pickups.Base_Powerup.Mesh.S_Pickups_Base_Powerup01' | ||||||||
Translation |
|
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTPowerupPickupFactory.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
DamageParticles[edit]
Class: UTGame.UTParticleSystemComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bAutoActivate | False | ||||||||
ReplacementPrimitive | None | ||||||||
Template | ParticleSystem'Pickups.UDamage.Effects.P_Pickups_UDamage_Idle' | ||||||||
Translation |
|
DamageReady[edit]
Class: Engine.AudioComponent
Property | Value |
---|---|
SoundCue | SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_UDamage_GroundLoopCue' |
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: UTPowerupPickupFactory.PathRenderer
Property | Value |
---|---|
ReplacementPrimitive | None |
PickupLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTPowerupPickupFactory.PickupLightEnvironment
No new values.
StaticMeshComponent1[edit]
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bCastDynamicShadow | False | ||||||||
bForceDirectLightMap | True | ||||||||
CachedMaxDrawDistance | 7000.0 | ||||||||
CastShadow | False | ||||||||
CollideActors | False | ||||||||
LightEnvironment | DynamicLightEnvironmentComponent'UTGameContent.Default__UTPickupFactory_UDamage:PickupLightEnvironment' | ||||||||
MaxDrawDistance | 7000.0 | ||||||||
ReplacementPrimitive | None | ||||||||
StaticMesh | StaticMesh'Pickups.Base_Powerup.Mesh.S_Pickups_Base_Powerup01_Disc' | ||||||||
Translation |
|
Functions[edit]
Events[edit]
InitPickupMeshEffects[edit]
simulated event InitPickupMeshEffects ()
Overrides: UTPickupFactory.InitPickupMeshEffects
split out from SetPickupMesh() for subclasses that don't want to do the base PickupFactory implementation
Other instance functions[edit]
SetResOut[edit]
simulated function SetResOut ()
Overrides: UTPickupFactory.SetResOut