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Difference between revisions of "UE3:UTPickupFactory UDamage (UT3)"
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! Value | ! Value | ||
|- | |- | ||
− | | | + | | A |
− | | | + | | 1.0 |
|- | |- | ||
− | | | + | | B |
− | | | + | | 10.0 |
|- | |- | ||
− | | | + | | G |
− | | | + | | 1.0 |
|- | |- | ||
| R | | R | ||
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! Value | ! Value | ||
|- | |- | ||
− | | | + | | A |
− | | | + | | 1.0 |
|- | |- | ||
− | | | + | | B |
− | | | + | | 2.5 |
|- | |- | ||
− | | | + | | G |
− | | | + | | 0.25 |
|- | |- | ||
| R | | R | ||
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! Value | ! Value | ||
|- | |- | ||
− | | | + | | X |
− | | | + | | 0.0 |
|- | |- | ||
− | | | + | | Y |
− | | | + | | 0.0 |
|- | |- | ||
− | | | + | | Z |
− | | | + | | 5.0 |
|} | |} | ||
|} | |} |
Latest revision as of 07:40, 23 May 2008
Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTPowerupPickupFactory >> UTPickupFactory_UDamage |
- Package:
- UTGameContent
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
BaseBrightEmissive |
|
||||||||||
BaseDimEmissive |
|
||||||||||
bHasLocationSpeech | True | ||||||||||
Components[5] | UTParticleSystemComponent'DamageParticles' | ||||||||||
Components[6] | AudioComponent'DamageReady' | ||||||||||
InventoryType | Class'UTGameContent.UTUDamage' | ||||||||||
LocationSpeech[0] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingForTheUDamage' | ||||||||||
LocationSpeech[1] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingForTheUDamage' | ||||||||||
LocationSpeech[2] | SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingForTheUDamage' | ||||||||||
ParticleEffects | UTParticleSystemComponent'DamageParticles' | ||||||||||
PickupReadySound | AudioComponent'DamageReady' | ||||||||||
PickupStatName | 'PICKUPS_UDAMAGE' | ||||||||||
RespawnSound | SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_UDamage_SpawnCue' |
Subobjects[edit]
BaseMeshComp[edit]
Class: Engine.StaticMeshComponent
Inherits from: UTPowerupPickupFactory.BaseMeshComp
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTPowerupPickupFactory.CollisionCylinder
No new values.
DamageParticles[edit]
Class: UTGame.UTParticleSystemComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bAutoActivate | False | ||||||||
Template | ParticleSystem'PICKUPS.UDamage.Effects.P_Pickups_UDamage_Idle' | ||||||||
Translation |
|
DamageReady[edit]
Class: Engine.AudioComponent
Property | Value |
---|---|
SoundCue | SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_UDamage_GroundLoopCue' |
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: UTPowerupPickupFactory.PathRenderer
No new values.
PickupLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTPowerupPickupFactory.PickupLightEnvironment
No new values.
StaticMeshComponent1[edit]
Class: Engine.StaticMeshComponent
Inherits from: UTPowerupPickupFactory.StaticMeshComponent1
No new values.
Functions[edit]
Events[edit]
InitPickupMeshEffects[edit]
Overrides: UTPickupFactory.InitPickupMeshEffects
split out from SetPickupMesh() for subclasses that don't want to do the base PickupFactory implementation
Other instance functions[edit]
SetResOut[edit]
Overrides: UTPickupFactory.SetResOut