I'm a doctor, not a mechanic
UE3:UTPowerupPickupFactory (UT3)
Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTPowerupPickupFactory |
Contents
- Package:
- UTGame
- Direct subclasses:
- UTPickupFactory_JumpBoots, UTPickupFactory_Berserk, UTPickupFactory_Invisibility, UTPickupFactory_Invulnerability, UTPickupFactory_UDamage, UTPickupFactory_SlowField
- This class in other games:
- UDK
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
ParticleEffects[edit]
Type: UTParticleSystemComponent
extra spinning particles (rotated in C++ when visible)
Spinner[edit]
Type: PrimitiveComponent
extra spinning component (rotated in C++ when visible)
Default value: StaticMeshComponent'StaticMeshComponent1'
Default values[edit]
Property | Value |
---|---|
bIsSuperItem | True |
bMovable | True |
bRotatingPickup | True |
bTrackPickup | True |
CollisionType | COLLIDE_CustomDefault |
Components[4] | StaticMeshComponent'StaticMeshComponent1' |
Subobjects[edit]
BaseMeshComp[edit]
Class: Engine.StaticMeshComponent
Inherits from: UTPickupFactory.BaseMeshComp
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
StaticMesh | StaticMesh'PICKUPS.Base_Powerup.Mesh.S_Pickups_Base_Powerup01' | ||||||||
Translation |
|
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTPickupFactory.CollisionCylinder
No new values.
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: UTPickupFactory.PathRenderer
No new values.
PickupLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTPickupFactory.PickupLightEnvironment
No new values.
StaticMeshComponent1[edit]
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bCastDynamicShadow | False | ||||||||
bForceDirectLightMap | True | ||||||||
bUseAsOccluder | False | ||||||||
CachedCullDistance | 7000.0 | ||||||||
CastShadow | False | ||||||||
CollideActors | False | ||||||||
CullDistance | 7000.0 | ||||||||
LightEnvironment | DynamicLightEnvironmentComponent'UTGame.Default__UTPowerupPickupFactory:PickupLightEnvironment' | ||||||||
LightingChannels |
|
||||||||
StaticMesh | StaticMesh'PICKUPS.Base_Powerup.Mesh.S_Pickups_Base_Powerup01_Disc' | ||||||||
Translation |
|
Instance functions[edit]
AddWeaponOverlay[edit]
adds weapon overlay material this powerup uses (if any) to the GRI in the correct spot
See: UTPawn.WeaponOverlayFlags, UTWeapon::SetWeaponOverlayFlags
SetPickupHidden[edit]
Overrides: UTPickupFactory.SetPickupHidden
SetPickupVisible[edit]
Overrides: UTPickupFactory.SetPickupVisible
SpawnCopyFor[edit]
Overrides: PickupFactory.SpawnCopyFor