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Difference between revisions of "UE3:UTPlayerInput (UDK)"

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m (1 revision: class descriptions for UDK January update (part 8))
 
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Latest revision as of 07:01, 17 January 2010

UDK Object >> UIRoot >> Interaction >> Input >> PlayerInput >> GamePlayerInput >> UTPlayerInput
Package: 
UTGame
Within class: 
UTPlayerController
Direct subclass:
UTConsolePlayerInput
This class in other games:
UT3


Properties[edit]

bHoldDuck[edit]

Type: bool


ForcedDoubleClick[edit]

Type: Actor.EDoubleClickDir


LastDuckTime[edit]

Type: float


Default values[edit]

Property Value
bEnableFOVScaling True

Functions[edit]

Exec functions[edit]

Duck[edit]

simulated exec function Duck ()


Jump[edit]

exec function Jump ()

Overrides: PlayerInput.Jump


UnDuck[edit]

simulated exec function UnDuck ()


Native functions[edit]

GetUTBindNameFromCommand[edit]

native function string GetUTBindNameFromCommand (string BindCommand)

Will return the BindName based on the BindCommand

Events[edit]

PlayerInput[edit]

event PlayerInput (float DeltaTime)

Overrides: PlayerInput.PlayerInput