My program doesn't have bugs. It just develops random features.
UE3:UTPlayerInput (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 06:01, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 8))
Object >> UIRoot >> Interaction >> Input >> PlayerInput >> GamePlayerInput >> UTPlayerInput |
- Package:
- UTGame
- Within class:
- UTPlayerController
- Direct subclass:
- UTConsolePlayerInput
- This class in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
bHoldDuck[edit]
Type: bool
ForcedDoubleClick[edit]
Type: Actor.EDoubleClickDir
LastDuckTime[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
bEnableFOVScaling | True |
Functions[edit]
Exec functions[edit]
Duck[edit]
simulated exec function Duck ()
Jump[edit]
exec function Jump ()
Overrides: PlayerInput.Jump
UnDuck[edit]
simulated exec function UnDuck ()
Native functions[edit]
GetUTBindNameFromCommand[edit]
Will return the BindName based on the BindCommand
Events[edit]
PlayerInput[edit]
event PlayerInput (float DeltaTime)
Overrides: PlayerInput.PlayerInput