Always snap to grid
UE3:UTPowerCorePanel (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UTGame
- Direct subclass:
- UTPowerCorePanel_Content
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
BreakSound
Type: SoundCue
sound of the panel breaking off, played on spawn
HitSound
Type: SoundCue
sound when hitting something
Mesh
Type: StaticMeshComponent
Default values
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
RigidBodyCollision
simulated event RigidBodyCollision (PrimitiveComponent HitComponent, PrimitiveComponent OtherComponent, const out Actor.CollisionImpactData RigidCollisionData, int ContactIndex)
Overrides: Actor.RigidBodyCollision
(Description copied from Actor.RigidBodyCollision)
Called when a PrimitiveComponent this Actor owns has:
-bNotifyRigidBodyCollision set to true -ScriptRigidBodyCollisionThreshold > 0 -it is involved in a physics collision where the relative velocity exceeds ScriptRigidBodyCollisionThreshold
Parameters:
- HitComponent - the component of this Actor that collided
- OtherComponent - the other component that collided
- RigidCollisionData - information on the collision itslef, including contact points
- ContactIndex - the element in each ContactInfos' ContactVelocity and PhysMaterial arrays that corresponds to this Actor/HitComponent