Always snap to grid
UE3:UTProj_Grenade (UDK)
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Object >> Actor >> Projectile >> UTProjectile >> UTProj_Grenade |
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Default values
Property | Value |
---|---|
bBounce | True |
bNetTemporary | False |
CheckRadius | 36.0 |
CustomGravityScaling | 0.5 |
Damage | 100.0 |
DamageRadius | 200.0 |
DecalHeight | 128.0 |
DecalWidth | 128.0 |
ExplosionDecal | MaterialInstanceTimeVarying'WP_RocketLauncher.Decals.MITV_WP_RocketLauncher_Impact_Decal01' |
ExplosionLightClass | Class'UTGame.UTRocketExplosionLight' |
ExplosionSound | SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Impact_Cue' |
ImpactSound | SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_GrenadeFloor_Cue' |
LifeSpan | 0.0 |
MaxSpeed | 1000.0 |
MomentumTransfer | 50000.0 |
MyDamageType | Class'UTGame.UTDmgType_Grenade' |
Physics | PHYS_Falling |
ProjExplosionTemplate | ParticleSystem'WP_RocketLauncher.Effects.P_WP_RocketLauncher_RocketExplosion' |
ProjFlightTemplate | ParticleSystem'WP_RocketLauncher.Effects.P_WP_RocketLauncher_Smoke_Trail' |
Speed | 700.0 |
TossZ | 245.0 |
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTProjectile.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions
Events
HitWall
Overrides: Projectile.HitWall
Give a little bounce
PhysicsVolumeChange
simulated event PhysicsVolumeChange (PhysicsVolume NewVolume)
Overrides: Actor.PhysicsVolumeChange
When a grenade enters the water, kill effects/velocity and let it sink
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: UTProjectile.PostBeginPlay
Set the initial velocity and cook time
Timer
simulated event Timer ()
Overrides: Actor.Timer
Explode
Other instance functions
Init
function Init (Object.Vector Direction)
Overrides: UTProjectile.Init
Initialize the Projectile