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UE3:UTProj_LinkPlasma (UDK)

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UDK Object >> Actor >> Projectile >> UTProjectile >> UTProj_LinkPlasma
Package: 
UTGame
Direct subclass:
UTProj_LinkPowerPlasma
This class in other games:
UT3


Properties[edit]

ColorLevel[edit]

Type: Object.Vector


Default value:

Member Value
X 1.0
Y 1.3
Z 1.0

ExplosionColor[edit]

Type: Object.Vector


Default value:

Member Value
X 1.0
Y 1.0
Z 1.0

Default values[edit]

Property Value
AccelRate 3000.0
CheckRadius 26.0
Damage 26.0
DrawScale 1.2
ExplosionSound SoundCue'A_Weapon_Link.Cue.A_Weapon_Link_ImpactCue'
LifeSpan 3.0
MaxEffectDistance 7000.0
MaxSpeed 5000.0
MyDamageType Class'UTGame.UTDmgType_LinkPlasma'
NetCullDistanceSquared 1.44E8
ProjExplosionTemplate ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Impact'
ProjFlightTemplate ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Projectile'
Speed 1400.0

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTProjectile.CollisionCylinder

Property Value
ReplacementPrimitive None

Functions[edit]

Events[edit]

HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall, PrimitiveComponent WallComp)

Overrides: Projectile.HitWall


Other instance functions[edit]

ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: UTProjectile.ProcessTouch


SetExplosionEffectParameters[edit]

simulated function SetExplosionEffectParameters (ParticleSystemComponent ProjExplosion)

Overrides: UTProjectile.SetExplosionEffectParameters

sets any additional particle parameters on the explosion effect required by subclasses

SpawnFlightEffects[edit]

simulated function SpawnFlightEffects ()

Overrides: UTProjectile.SpawnFlightEffects

Spawns any effects needed for the flight of this projectile