My program doesn't have bugs. It just develops random features.
UE3:UTProj_LinkPlasma (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> UTProjectile >> UTProj_LinkPlasma |
- Package:
- UTGame
- Direct subclass:
- UTProj_LinkPowerPlasma
- This class in other games:
- UT3
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Properties
ColorLevel
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.3 |
Z | 1.0 |
ExplosionColor
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
Z | 1.0 |
Default values
Property | Value |
---|---|
AccelRate | 3000.0 |
CheckRadius | 26.0 |
Damage | 26.0 |
DrawScale | 1.2 |
ExplosionSound | SoundCue'A_Weapon_Link.Cue.A_Weapon_Link_ImpactCue' |
LifeSpan | 3.0 |
MaxEffectDistance | 7000.0 |
MaxSpeed | 5000.0 |
MyDamageType | Class'UTGame.UTDmgType_LinkPlasma' |
NetCullDistanceSquared | 1.44E8 |
ProjExplosionTemplate | ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Impact' |
ProjFlightTemplate | ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Projectile' |
Speed | 1400.0 |
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTProjectile.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions
Events
HitWall
Overrides: Projectile.HitWall
Other instance functions
ProcessTouch
Overrides: UTProjectile.ProcessTouch
SetExplosionEffectParameters
simulated function SetExplosionEffectParameters (ParticleSystemComponent ProjExplosion)
Overrides: UTProjectile.SetExplosionEffectParameters
sets any additional particle parameters on the explosion effect required by subclasses
SpawnFlightEffects
simulated function SpawnFlightEffects ()
Overrides: UTProjectile.SpawnFlightEffects
Spawns any effects needed for the flight of this projectile