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UE3:UTProj_LoadedRocket (UDK)

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UDK Object >> Actor >> Projectile >> UTProjectile >> UTProj_Rocket >> UTProj_LoadedRocket
Package: 
UTGame
This class in other games:
UT3


Properties[edit]

Property group 'UTProj_LoadedRocket'[edit]

FlockCurlForce[edit]

Type: float


Default value: 450.0

FlockMaxForce[edit]

Type: float


Default value: 600.0

FlockRadius[edit]

Type: float


Default value: 12.0

FlockStiffness[edit]

Type: float


Default value: -40.0

Internal variables[edit]

bCurl[edit]

Type: bool


Dir[edit]

Type: Object.Vector


Flock[edit]

Type: UTProj_LoadedRocket

Array size: 2


FlockIndex[edit]

Type: byte

Modifiers: repnotify

Used for the curling rocket effect

Default values[edit]

Property Value
CheckRadius 20.0

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTProj_Rocket.CollisionCylinder

Property Value
ReplacementPrimitive None

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: UTProjectile.Destroyed


ReplicatedEvent[edit]

simulated event ReplicatedEvent (name VarName)

Overrides: Actor.ReplicatedEvent


Other instance functions[edit]

FlockTimer[edit]

simulated function FlockTimer ()