Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:UTProj_LoadedRocket (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Actor >> Projectile >> UTProjectile >> UTProj_Rocket >> UTProj_LoadedRocket
Package: 
UTGame
This class in other games:
UT3


Properties

Property group 'UTProj_LoadedRocket'

FlockCurlForce

Type: float


Default value: 450.0

FlockMaxForce

Type: float


Default value: 600.0

FlockRadius

Type: float


Default value: 12.0

FlockStiffness

Type: float


Default value: -40.0

Internal variables

bCurl

Type: bool


Dir

Type: Object.Vector


Flock

Type: UTProj_LoadedRocket

Array size: 2


FlockIndex

Type: byte

Modifiers: repnotify

Used for the curling rocket effect

Default values

Property Value
CheckRadius 20.0

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTProj_Rocket.CollisionCylinder

Property Value
ReplacementPrimitive None

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: UTProjectile.Destroyed


ReplicatedEvent

simulated event ReplicatedEvent (name VarName)

Overrides: Actor.ReplicatedEvent


Other instance functions

FlockTimer

simulated function FlockTimer ()