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UE3:UTProj_SpiderMine (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> UTProjectile >> UTProj_SpiderMineBase >> UTProj_SpiderMine |
- Package:
- UTGameContent
- Direct subclass:
- UTProj_SpiderMineBlue
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
AttackScreechSoundComponent | AudioComponent'AttackScreech' |
Components[1] | DynamicLightEnvironmentComponent'MyLightEnvironment' |
Components[2] | SkeletalMeshComponent'MeshComponentA' |
Components[3] | AudioComponent'AmbientAudio' |
Components[4] | AudioComponent'AttackScreech' |
ExplosionLightClass | Class'UTGame.UTRocketExplosionLight' |
ExplosionSound | SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMines_ExplodesCue' |
Mesh | SkeletalMeshComponent'MeshComponentA' |
MyDamageType | Class'UTGameContent.UTDmgType_SpiderMine' |
ProjExplosionTemplate | ParticleSystem'WP_RocketLauncher.Effects.P_WP_RocketLauncher_RocketExplosion' |
WalkingSoundComponent | AudioComponent'AmbientAudio' |
Subobjects[edit]
AmbientAudio[edit]
Class: Engine.AudioComponent
Property | Value |
---|---|
bShouldRemainActiveIfDropped | True |
bStopWhenOwnerDestroyed | True |
SoundCue | SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMine_WalkLoopCue' |
AttackScreech[edit]
Class: Engine.AudioComponent
Property | Value |
---|---|
bStopWhenOwnerDestroyed | True |
SoundCue | SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMine_AttackScreechCue' |
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTProj_SpiderMineBase.CollisionCylinder
Property | Value |
---|---|
CollideActors | True |
CollisionHeight | 10.0 |
CollisionRadius | 10.0 |
MeshComponentA[edit]
Class: Engine.SkeletalMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
Animations | AnimNodeSequence'UTGameContent.Default__UTProj_SpiderMine:MeshSequenceA' | ||||||||
AnimSets[0] | AnimSet'PICKUPS.Deployables.Anims.K_Deployables_Spider_3P' | ||||||||
bUpdateSkelWhenNotRendered | False | ||||||||
bUseAsOccluder | False | ||||||||
CachedCullDistance | 6000.0 | ||||||||
CullDistance | 6000.0 | ||||||||
LightEnvironment | DynamicLightEnvironmentComponent'UTGameContent.Default__UTProj_SpiderMine:MyLightEnvironment' | ||||||||
Materials[0] | Material'PICKUPS.Deployables.Materials.M_Deployables_Spider_VRed' | ||||||||
SkeletalMesh | SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_Spider_3P' | ||||||||
Translation |
|
MyLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AmbientGlow |
|
||||||||||
ModShadowFadeoutTime | 1.0 |
Instance functions[edit]
ProjectileHurtRadius[edit]
simulated function bool ProjectileHurtRadius (float DamageAmount, float InDamageRadius, class<DamageType> DamageType, float Momentum, Object.Vector HurtOrigin, Object.Vector HitNormal, optional class<DamageType> ImpactedActorDamageType)
Overrides: UTProjectile.ProjectileHurtRadius
Hurt locally authoritative actors within the radius. Projectile version if needed offsets the start of the radius check to prevent hits embedded in walls from failing to cause damage