Mostly Harmless

UE3:UTProj_TransDisc_ContentBlue (UT3)

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UT3 Object >> Actor >> Projectile >> UTProjectile >> UTProj_TransDisc >> UTProj_TransDisc_ContentBlue
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
BounceSound SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Bounce_Cue'
BounceTemplate ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_BounceEffect_Blue'
Components[2] ParticleSystemComponent'ConstantEffect'
Components[3] UTParticleSystemComponent'BrokenPCS'
Components[4] AudioComponent'DisruptionSound'
DisruptedEffect UTParticleSystemComponent'BrokenPCS'
DisruptedLoop AudioComponent'DisruptionSound'
DisruptedSound SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Disrupted_Cue'
LandEffects ParticleSystemComponent'ConstantEffect'
ProjectileLightClass Class'UTGame.UTTranslocatorLightBlue'
ProjFlightTemplate ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_Trail'

Subobjects[edit]

BrokenPCS[edit]

Class: UTGame.UTParticleSystemComponent

Property Value
HiddenGame True
Template ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_Broken_Blue'

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTProj_TransDisc.CollisionCylinder

No new values.

ConstantEffect[edit]

Class: Engine.ParticleSystemComponent

Property Value
bAutoActivate False
SecondsBeforeInactive 1.0
Template ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_Beacon_Blue'

DisruptionSound[edit]

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_DisruptedLoop_Cue'

ProjectileMesh[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTProj_TransDisc.ProjectileMesh

Property Value
Materials[0] Material'WP_Translocator.Materials.M_WP_Translocator_1PBlue_unlit'
Scale 2.0
StaticMesh StaticMesh'WP_Translocator.Mesh.S_Translocator_Disk'