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Difference between revisions of "UE3:UTSeqCond CheckWeapon (UDK)"

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m (1 revision: class descriptions for UDK January update (part 8))
 
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Latest revision as of 07:02, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceCondition >> UTSeqCond_CheckWeapon
Package: 
UTGame
This class in other games:
UT3


Properties[edit]

Property group 'UTSeqCond_CheckWeapon'[edit]

TestForWeaponClass[edit]

Type: class<UTWeapon>


Internal variables[edit]

Target[edit]

Type: Actor


Default values[edit]

Property Value
ObjName "UTWeaponTest"
OutputLinks[0]
Member Value
LinkDesc "Weapon Equipped"
OutputLinks[1]
Member Value
LinkDesc "Weapon Not Equipped"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Target"
MaxVars 1
PropertyName 'Target'

Events[edit]

Activated[edit]

event Activated ()

Overrides: SequenceOp.Activated

Called when this event is activated.