Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "UE3:UTSeqEvent TouchStatus (UDK)"
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m (1 revision: class descriptions for UDK January update (part 8)) |
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Latest revision as of 07:02, 17 January 2010
Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_Touch >> UTSeqEvent_TouchStatus |
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Properties[edit]
bCheckingTouch[edit]
Type: bool
Modifiers: const, private, transient
internal - set when checking activation; indicates whether it's a touch check or untouch check
Default values[edit]
Property | Value | ||||
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bForceOverlapping | False | ||||
MaxTriggerCount | 0 | ||||
ObjName | "Touch Status" | ||||
OutputLinks[0] |
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OutputLinks[1] |
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ReTriggerDelay | 0.0 |