Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "UE3:UTSeqEvent TouchStatus (UDK)"

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m (1 revision: class descriptions for UDK January update (part 8))
 
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Latest revision as of 07:02, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_Touch >> UTSeqEvent_TouchStatus
Package: 
UTGame
This class in other games:
UT3


Properties[edit]

bCheckingTouch[edit]

Type: bool

Modifiers: const, private, transient

internal - set when checking activation; indicates whether it's a touch check or untouch check

Default values[edit]

Property Value
bForceOverlapping False
MaxTriggerCount 0
ObjName "Touch Status"
OutputLinks[0]
Member Value
LinkDesc "First Touch"
OutputLinks[1]
Member Value
LinkDesc "All UnTouched"
ReTriggerDelay 0.0