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UE3:UTUIFrontEnd_BasicMenu (UDK)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_BasicMenu |
Contents
- Package:
- UTGame
- Direct subclasses:
- UTUIFrontEnd_MainMenu, UTUIFrontEnd_Multiplayer
- This class in other games:
- UT3
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Basic Menu Scene for UT3, contains a menu list and a description label.
Properties[edit]
bSupportBackButton[edit]
Type: bool
Whether or not to support a back button for this scene.
Default value: True
DescriptionLabel[edit]
Type: UILabel
Modifiers: transient
Reference to the description label for this scene.
MenuList[edit]
Type: UTUIMenuList
Modifiers: transient
Reference to the menu list for this scene.
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Functions[edit]
Events[edit]
PostInitialize[edit]
Overrides: UTUIFrontEnd.PostInitialize
Post initialize callback.
Other instance functions[edit]
HandleInputKey[edit]
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnBack[edit]
Callback for when the user wants to back out of this screen.
OnButtonBar_Back[edit]
Buttonbar Callbacks.
OnButtonBar_Select[edit]
Buttonbar Callbacks.
OnMenu_SubmitSelection[edit]
Called when the user presses Enter (or any other action bound to UIKey_SubmitListSelection) while this list has focus.
Parameters:
- Sender - the list that is submitting the selection
OnMenu_ValueChanged[edit]
Called when the user changes the currently selected list item.
OnSelectItem[edit]
Executes a action based on the currently selected menu item.
SetupButtonBar[edit]
Overrides: UTUIFrontEnd.SetupButtonBar
Setup the scene's buttonbar.