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UE3:UTVWeap_MantaGun (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)
Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_MantaGun |
- Package:
- UTGameContent
- This class in other games:
- UT3
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Default values
Property | Value |
---|---|
AimError | 750.0 |
bFastRepeater | True |
FireInterval[0] | 0.2 |
FireTriggerTags[0] | 'MantaWeapon01' |
FireTriggerTags[1] | 'MantaWeapon02' |
ItemName | "Manta" |
VehicleClass | Class'UTGameContent.UTVehicle_Manta_Content' |
WeaponFireSnd[0] | SoundCue'A_Vehicle_Manta.SoundCues.A_Vehicle_Manta_Fire' |
WeaponFireTypes[0] | EWFT_Projectile |
WeaponFireTypes[1] | EWFT_None |
WeaponFireWaveForm | ForceFeedbackWaveform'UTGameContent.Default__UTVWeap_MantaGun:ForceFeedbackWaveformShooting1' |
WeaponProjectiles[0] | Class'UTGameContent.UTProj_MantaBolt' |
Subobjects
FirstPersonMesh
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTVehicleWeapon.FirstPersonMesh
Property | Value |
---|---|
ReplacementPrimitive | None |
PickupMesh
Class: Engine.SkeletalMeshComponent
Inherits from: UTVehicleWeapon.PickupMesh
Property | Value |
---|---|
ReplacementPrimitive | None |
Instance functions
SuggestAttackStyle
function float SuggestAttackStyle ()
Overrides: Weapon.SuggestAttackStyle