Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTVehicleFactory_Cicada (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> UTVehicleFactory >> UTVehicleFactory_Cicada |
- Package:
- UTGameContent
- This class in other games:
- UT3
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Default values[edit]
Property | Value |
---|---|
Components[0] | ArrowComponent'Arrow' |
Components[1] | CylinderComponent'CollisionCylinder' |
Components[2] | PathRenderingComponent'PathRenderer' |
Components[3] | DynamicLightEnvironmentComponent'MyLightEnvironment' |
Components[4] | SkeletalMeshComponent'SVehicleMesh' |
DrawScale | 1.3 |
VehicleClassPath | "UTGameContent.UTVehicle_Cicada_Content" |
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: UTVehicleFactory.Arrow
Property | Value |
---|---|
ReplacementPrimitive | None |
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTVehicleFactory.CollisionCylinder
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
CollisionHeight | 120.0 | ||||||||
CollisionRadius | 200.0 | ||||||||
ReplacementPrimitive | None | ||||||||
Translation |
|
MyLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTVehicleFactory.MyLightEnvironment
No new values.
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: UTVehicleFactory.PathRenderer
Property | Value |
---|---|
ReplacementPrimitive | None |
SVehicleMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTVehicleFactory.SVehicleMesh
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
ReplacementPrimitive | None | ||||||||
SkeletalMesh | SkeletalMesh'VH_Cicada.Mesh.SK_VH_Cicada' | ||||||||
Translation |
|