I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE3:UTVehicle_Fury internal variables (UT3)
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTHoverVehicle >> UTAirVehicle >> UTVehicle_Fury (internal variables) |
Contents
- 1 Internal variables
- 1.1 AfterburnerSound
- 1.2 AnimPlayer
- 1.3 ArmBlendNodes
- 1.4 BeamAmbientSound
- 1.5 BeamEmitter
- 1.6 BeamFireSound
- 1.7 BeamLockedInfo
- 1.8 BeamSockets
- 1.9 BeamStartSound
- 1.10 BeamStopSound
- 1.11 BeamTemplate
- 1.12 BlendNode
- 1.13 BoostAirSpeed
- 1.14 BoostAttempt
- 1.15 BoostCameraShake
- 1.16 BoostChargeRate
- 1.17 BoostComponent
- 1.18 BoostDisabledTimer
- 1.19 BoostEndTime
- 1.20 BoosterForceMagnitude
- 1.21 BoosterFOVAngle
- 1.22 BoosterNames
- 1.23 BoostPowerSpeed
- 1.24 BoostRampDownTime
- 1.25 BoostRampUpTime
- 1.26 BoostStatus
- 1.27 bSteeringLimited
- 1.28 CustomEntryRadius
- 1.29 EffectEmitter
- 1.30 EndPointNormalParamName
- 1.31 EndPointParamName
- 1.32 JetSFX
- 1.33 MaxBoostDuration
- 1.34 MinTurnRiseForce
- 1.35 MinTurnStrafeForce
- 1.36 MinTurnThrustForce
- 1.37 StrafeSound
- 1.38 TailFoldControl
- 1.39 TakeOffRate
- 1.40 UprightMaxModifier
- 1.41 UprightRollMaxThreshold
- 1.42 UprightRollMinThreshold
;Other member categories for this class::UTVehicle Fury Content defaults
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Internal variables
AfterburnerSound
Type: SoundCue
Sfx to play when boosting forward/back
AnimPlayer
Type: UTAnimNodeSequence
ArmBlendNodes
Type: UTAnimBlendByCollision
Array size: 4
BeamAmbientSound
Type: AudioComponent
Modifiers: protected
Sound playing while the beam is firing
BeamEmitter
Type: ParticleSystemComponent
Array size: 4
Holds the Emitter for the Beam
BeamFireSound
Type: SoundCue
Sfx to play when the beam is fired
BeamLockedInfo
Type: BeamLockData
Modifiers: repnotify
Who is the beam locked on to
BeamSockets
Type: name
Array size: 4
Where to attach the Beam
BeamStartSound
Type: SoundCue
BeamStopSound
Type: SoundCue
BeamTemplate
Type: ParticleSystem
Emitter template for the beams
BlendNode
Type: AnimNodeBlend
BoostAirSpeed
Type: float
Boost speed is the (clamped) max speed
Default value: 5000.0
BoostAttempt
Type: EBoostDir
BoostCameraShake
Type: CameraAnim
Camera movement to play when boosting.
BoostChargeRate
Type: float
How long afterwards does it take to charge up
BoostComponent
Type: AudioComponent
BoostDisabledTimer
Type: float
When can the next boost occur
BoostEndTime
Type: float
When was it started
BoosterForceMagnitude
Type: float
Array size: 4
Booster properties
Default value, index 1: 1700.0
Default value, index 2: 1700.0
Default value, index 3: 1700.0
BoosterFOVAngle
Type: float
desired camera FOV while using booster
Default value: 90.0
BoosterNames
Type: name
Array size: 3
BoostPowerSpeed
Type: float
Default value: 5000.0
BoostRampDownTime
Type: float
Default value: 0.5
BoostRampUpTime
Type: float
Default value: 0.2
BoostStatus
Type: EBoostDir
Modifiers: repnotify
bSteeringLimited
Type: bool
If true, steering is very limited (enabled while boosting)
CustomEntryRadius
Type: float
radius to allow players under this Fury to gain entry
Default value: 240.0
EffectEmitter
Type: ParticleSystemComponent
EndPointNormalParamName
Type: name
The name of the EndPoint normal parameter
EndPointParamName
Type: name
The name of the EndPoint parameter
JetSFX
Type: JetSFXInfo
Array size: 3
Forward, Left, Right
MaxBoostDuration
Type: float
Array size: 4
How long does the boost last
Default value, index 1: 1.0
Default value, index 2: 0.7
Default value, index 3: 0.7
MinTurnRiseForce
Type: float
Default value: 2200.0
MinTurnStrafeForce
Type: float
Values to be used when Steering is lowered
Default value: 100.0
MinTurnThrustForce
Type: float
Default value: 3500.0
StrafeSound
Type: SoundCue
Sfx to play when boosting sideways
TailFoldControl
Type: SkelControlSingleBone
Used to raise and lower tail fin.
TakeOffRate
Type: float
Default value: 1.134
UprightMaxModifier
Type: float
Default value: 15.0
UprightRollMaxThreshold
Type: float
Default value: 1000.0
UprightRollMinThreshold
Type: float
Adjustments to the upright constraint depending on turn rate