Mostly Harmless

UE3:UTVehicle_Fury_Content defaults (UT3)

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Default values[edit]

Property Value
AfterburnerSound SoundCue'A_Vehicle_Fury.Cue.A_Vehicle_Fury_ThrustCue'
BeamAmbientSound AudioComponent'BeamAmbientSoundComponent'
BeamFireSound SoundCue'A_Vehicle_Fury.Cue.A_Vehicle_Fury_AltBeamCue'
BeamSockets[0] 'ArmSocket0'
BeamSockets[1] 'ArmSocket1'
BeamSockets[2] 'ArmSocket2'
BeamSockets[3] 'ArmSocket3'
BeamStartSound SoundCue'A_Vehicle_Fury.Cue.A_Vehicle_Fury_AltBeamStartCue'
BeamStopSound SoundCue'A_Vehicle_Fury.Cue.A_Vehicle_Fury_AltBeamStopCue'
BeamTemplate ParticleSystem'VH_Fury.Effects.P_VH_Fury_AltBeam'
bHasEnemyVehicleSound True
BigExplosionSocket 'VH_Death'
BigExplosionTemplates[0]
Member Value
MinDistance 350.0
Template ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SMALL_Far'
BigExplosionTemplates[1]
Member Value
Template ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SMALL_Near'
BoostCameraShake CameraAnim'Camera_FX.VH_Fury.C_VH_Fury_Boost'
BoostComponent AudioComponent'BoostAmbientSoundComponent'
BoosterNames[0] 'MainThrustersBoost'
BoosterNames[1] 'LeftThrustersBoost'
BoosterNames[2] 'RightThrustersBoost'
BurnOutMaterial[0] MaterialInstanceTimeVarying'VH_Fury.Materials.MITV_VH_Fury_Red_BO'
BurnOutMaterial[1] MaterialInstanceTimeVarying'VH_Fury.Materials.MITV_VH_Fury_Blue_BO'
CollisionSound SoundCue'A_Vehicle_Fury.Cue.A_Vehicle_Fury_Collide'
Components[4] AudioComponent'FuryEngineSound'
Components[5] AudioComponent'BaseScrapeSound'
Components[6] AudioComponent'BeamAmbientSoundComponent'
Components[7] AudioComponent'BoostAmbientSoundComponent'
DamageMorphTargets[0]
Member Value
DamagePropNames
  1. 'Damage2'
Health 100
InfluenceBone 'Tail_Damage1'
MorphNodeName 'MorphNodeW_Bottom'
DamageMorphTargets[1]
Member Value
DamagePropNames
  1. 'Damage1'
Health 100
InfluenceBone 'Lt_Wing_Damage1'
MorphNodeName 'MorphNodeW_Left'
DamageMorphTargets[2]
Member Value
DamagePropNames
  1. 'Damage1'
Health 100
InfluenceBone 'Lt_Wing_Damage2'
MorphNodeName 'MorphNodeW_Left'
DamageMorphTargets[3]
Member Value
DamagePropNames
  1. 'Damage1'
Health 100
InfluenceBone 'Rt_Wing_Damage1'
MorphNodeName 'MorphNodeW_Right'
DamageMorphTargets[4]
Member Value
DamagePropNames
  1. 'Damage1'
Health 100
InfluenceBone 'Rt_Wing_Damage2'
MorphNodeName 'MorphNodeW_Right'
DamageMorphTargets[5]
Member Value
DamagePropNames
  1. 'Damage3'
Health 100
InfluenceBone 'Base_Animated'
DamageParamScaleLevels[0]
Member Value
DamageParamName 'Damage1'
Scale 3.0
DamageParamScaleLevels[1]
Member Value
DamageParamName 'Damage2'
Scale 3.0
DamageParamScaleLevels[2]
Member Value
DamageParamName 'Damage3'
Scale 3.0
DrawScale 1.3
EndPointNormalLength -200.0
EndPointNormalParamName 'FuryBeamTargetTangent'
EndPointParamName 'LinkBeamEnd'
EnemyVehicleSound[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyFury'
EnemyVehicleSound[1] SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyFury'
EnemyVehicleSound[2] SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyFury'
EngineSound AudioComponent'FuryEngineSound'
EnterVehicleSound SoundCue'A_Vehicle_Fury.Cue.A_Vehicle_Fury_StartCue'
ExitVehicleSound SoundCue'A_Vehicle_Fury.Cue.A_Vehicle_Fury_StopCue'
HoverBoardAttachSockets[0] 'HoverAttach00'
HoverBoardAttachSockets[1] 'HoverAttach01'
HudCoords
Member Value
U 543.0
UL -147.0
VL 103.0
IconCoords
Member Value
U 858.0
UL 51.0
V 73.0
VL 20.0
JetSFX[0]
Member Value
ExhaustTag 'MainThrusters'
JetSFX[1]
Member Value
ExhaustTag 'LeftThrusters'
JetSFX[2]
Member Value
ExhaustTag 'RightThrusters'
ReferenceMovementMesh StaticMesh'Envy_Effects.Mesh.S_Air_Wind_Ball'
ScrapeSound AudioComponent'BaseScrapeSound'
Seats[0]
Member Value
CameraBaseOffset
Member Value
X 0.0
Y 0.0
Z 100.0
CameraOffset -400.0
GunClass Class'UTGameContent.UTVWeap_FuryGun'
GunPivotPoints
  1. 'LeftCannon'
  2. 'RightCannon'
GunSocket
  1. 'LeftCannonA'
  2. 'RightCannonA'
  3. 'LeftCannonB'
  4. 'RightCannonB'
  5. 'LeftCannonC'
  6. 'RightCannonC'
SeatIconPOS
Member Value
X 0.48
Y 0.5
TurretControls
  1. 'LeftTurretConstraint'
  2. 'RightTurretConstraint'
  3. 'LeftTentacleTurretConstraint'
  4. 'RightTentacleTurretConstraint'
WeaponEffects
Member Value
Scale3D
Member Value
X 5.0
Y 8.0
Z 8.0
SocketName 'ArmSocket0'
Member Value
Scale3D
Member Value
X 5.0
Y 8.0
Z 8.0
SocketName 'ArmSocket1'
Member Value
Scale3D
Member Value
X 5.0
Y 8.0
Z 8.0
SocketName 'ArmSocket2'
Member Value
Scale3D
Member Value
X 5.0
Y 8.0
Z 8.0
SocketName 'ArmSocket3'
SpawnInSound SoundCue'A_Vehicle_Generic.Vehicle.VehicleFadeInNecris01Cue'
SpawnMaterialLists[0]
Member Value
Materials
  1. MaterialInstanceConstant'VH_Fury.Materials.MI_VH_Fury_Spawn_Red'
SpawnMaterialLists[1]
Member Value
Materials
  1. MaterialInstanceConstant'VH_Fury.Materials.MI_VH_Fury_Spawn_Blue'
SpawnOutSound SoundCue'A_Vehicle_Generic.Vehicle.VehicleFadeOutNecris01Cue'
StayUprightConstraintInstance RB_ConstraintInstance'UTGameContent.Default__UTVehicle_Fury_Content:MyStayUprightConstraintInstance_1'
StayUprightConstraintSetup RB_StayUprightSetup'UTGameContent.Default__UTVehicle_Fury_Content:MyStayUprightSetup_1'
StrafeSound SoundCue'A_Vehicle_Fury.Cue.A_Vehicle_Fury_StrafeCue'
TeamMaterials[0] MaterialInstanceConstant'VH_Fury.Materials.MI_VH_Fury_Red'
TeamMaterials[1] MaterialInstanceConstant'VH_Fury.Materials.MI_VH_Fury_Blue'
VehicleEffects[0]
Member Value
bRestartRunning True
EffectEndTag 'EngineStop'
EffectSocket 'ExhaustSocket'
EffectStartTag 'EngineStart'
EffectTemplate ParticleSystem'VH_Fury.Effects.P_VH_Fury_Exhaust'
EffectTemplate_Blue ParticleSystem'VH_Fury.Effects.P_VH_Fury_Exhaust_Blue'
VehicleEffects[1]
Member Value
EffectEndTag 'NoDamageSmoke'
EffectSocket 'DamageSmoke_01'
EffectStartTag 'DamageSmoke'
EffectTemplate ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_Fury'

Subobjects[edit]

BaseScrapeSound[edit]

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Gameplay.A_Gameplay_Onslaught_MetalScrape01Cue'

BeamAmbientSoundComponent[edit]

Class: Engine.AudioComponent

Property Value
bShouldRemainActiveIfDropped True
bStopWhenOwnerDestroyed True

BoostAmbientSoundComponent[edit]

Class: Engine.AudioComponent

Property Value
bShouldRemainActiveIfDropped True
bStopWhenOwnerDestroyed True

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTVehicle_Fury.CollisionCylinder

No new values.

FuryEngineSound[edit]

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Vehicle_Fury.Cue.A_Vehicle_Fury_EngineLoopCue'

MyLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTVehicle_Fury.MyLightEnvironment

No new values.

MyStayUprightConstraintInstance_1[edit]

Class: Engine.RB_ConstraintInstance

Inherits from: UTVehicle_Fury.MyStayUprightConstraintInstance_1

No new values.

MyStayUprightSetup_1[edit]

Class: Engine.RB_StayUprightSetup

Inherits from: UTVehicle_Fury.MyStayUprightSetup_1

No new values.

SimObject[edit]

Class: UTGame.UTVehicleSimChopper

Inherits from: UTVehicle_Fury.SimObject

No new values.

SVehicleMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicle_Fury.SVehicleMesh

Property Value
AnimSets[0] AnimSet'VH_Fury.Anims.K_VH_Fury'
AnimTreeTemplate AnimTree'VH_Fury.Anims.AT_VH_Fury'
MorphSets[0] MorphTargetSet'VH_Fury.Mesh.SK_VH_Fury_MorphTargets'
PhysicsAsset PhysicsAsset'VH_Fury.Mesh.SK_VH_Fury_Physics'
SkeletalMesh SkeletalMesh'VH_Fury.Mesh.SK_VH_Fury'