The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
Difference between revisions of "UE3:UTVehicle ShieldedTurret (UT3)"
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| 'base-piston' | | 'base-piston' | ||
|- | |- | ||
− | | {{tl| | + | | {{tl|FlagOffset||UTVehicle}} |
| | | | ||
{| class="list defaults" | {| class="list defaults" | ||
− | ! {{tl| | + | ! {{tl|Vector||Object structs|Member}} |
! Value | ! Value | ||
|- | |- | ||
− | | | + | | X |
− | | | + | | 0.0 |
|- | |- | ||
− | | | + | | Y |
− | | | + | | 0.0 |
|- | |- | ||
− | | | + | | Z |
+ | | 25.0 | ||
+ | |} | ||
+ | |- | ||
+ | | {{tl|HudCoords||UTVehicleBase}} | ||
| | | | ||
+ | {| class="list defaults" | ||
+ | ! {{tl|TextureCoordinates||UIRoot structs|Member}} | ||
+ | ! Value | ||
|- | |- | ||
| U | | U | ||
| 92.0 | | 92.0 | ||
+ | |- | ||
+ | | UL | ||
+ | | -92.0 | ||
+ | |- | ||
+ | | V | ||
+ | | 249.0 | ||
+ | |- | ||
+ | | VL | ||
+ | | 118.0 | ||
|} | |} | ||
|- | |- | ||
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| {{tl|StayUprightConstraintSetup||SVehicle properties}} | | {{tl|StayUprightConstraintSetup||SVehicle properties}} | ||
| {{cl|RB_StayUprightSetup}}'UTGameContent.Default__UTVehicle_ShieldedTurret:MyStayUprightSetup' | | {{cl|RB_StayUprightSetup}}'UTGameContent.Default__UTVehicle_ShieldedTurret:MyStayUprightSetup' | ||
+ | |- | ||
+ | | {{tl|TargetLocationAdjustment||Vehicle}} | ||
+ | | | ||
+ | {| class="list defaults" | ||
+ | ! {{tl|Vector||Object structs|Member}} | ||
+ | ! Value | ||
+ | |- | ||
+ | | X | ||
+ | | 0.0 | ||
+ | |- | ||
+ | | Y | ||
+ | | 0.0 | ||
+ | |- | ||
+ | | Z | ||
+ | | 55.0 | ||
+ | |} | ||
|- | |- | ||
| {{tl|TeamMaterials||UTVehicle internal variables}}[0] | | {{tl|TeamMaterials||UTVehicle internal variables}}[0] | ||
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! Value | ! Value | ||
|- | |- | ||
− | | | + | | AnimPlayerName |
− | | | + | | 'TurretPlayer' |
|- | |- | ||
| AnimRate | | AnimRate | ||
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! Value | ! Value | ||
|- | |- | ||
− | | | + | | AnimPlayerName |
− | | | + | | 'TurretPlayer' |
|- | |- | ||
| AnimRate | | AnimRate | ||
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! Value | ! Value | ||
|- | |- | ||
− | | | + | | X |
− | | | + | | 0.0 |
|- | |- | ||
− | | | + | | Y |
− | | | + | | 0.0 |
|- | |- | ||
− | | | + | | Z |
− | | | + | | 60.0 |
|} | |} | ||
|} | |} | ||
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|- | |- | ||
| {{tl|Scale||PrimitiveComponent properties}} | | {{tl|Scale||PrimitiveComponent properties}} | ||
− | | 3. | + | | 3.5 |
|- | |- | ||
| SkeletalMesh | | SkeletalMesh | ||
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! Value | ! Value | ||
|- | |- | ||
− | | | + | | X |
− | | | + | | 0.0 |
|- | |- | ||
− | | | + | | Y |
− | | | + | | 0.0 |
|- | |- | ||
− | | | + | | Z |
− | | | + | | -55.0 |
|} | |} | ||
|} | |} |
Latest revision as of 07:40, 23 May 2008
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_TrackTurretBase >> UTVehicle_ShieldedTurret |
Contents
- Package:
- UTGameContent
- Direct subclasses:
- UTVehicle_ShieldedTurret_Rocket, UTVehicle_ShieldedTurret_Shock, UTVehicle_ShieldedTurret_Stinger
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Once upon a time these turrets actually had shields. Really.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
RecoilLeft[edit]
Type: GameSkelCtrl_Recoil
RecoilRight[edit]
Type: GameSkelCtrl_Recoil
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
BurnOutMaterial[0] | MaterialInstanceTimeVarying'VH_Turret.Material.MITV_VH_Turret_Red_BO' | ||||||||||
BurnOutMaterial[1] | MaterialInstanceTimeVarying'VH_Turret.Material.MITV_VH_Turret_Blue_BO' | ||||||||||
CollisionSound | SoundCue'A_Vehicle_Manta.SoundCues.A_Vehicle_Manta_Collide' | ||||||||||
Components[3] | AudioComponent'ACTurretMoveStart' | ||||||||||
Components[4] | AudioComponent'ACTurretMoveLoop' | ||||||||||
Components[5] | AudioComponent'ACTurretMoveStop' | ||||||||||
Components[6] | AudioComponent'TurretTwistSound' | ||||||||||
DrivingAnim | 'Hellbender_Idle_Sitting' | ||||||||||
FlagBone | 'base-piston' | ||||||||||
FlagOffset |
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HudCoords |
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SpawnMaterialLists[0] |
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SpawnMaterialLists[1] |
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StayUprightConstraintInstance | RB_ConstraintInstance'UTGameContent.Default__UTVehicle_ShieldedTurret:MyStayUprightConstraintInstance' | ||||||||||
StayUprightConstraintSetup | RB_StayUprightSetup'UTGameContent.Default__UTVehicle_ShieldedTurret:MyStayUprightSetup' | ||||||||||
TargetLocationAdjustment |
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TeamMaterials[0] | MaterialInstanceConstant'VH_Turret.Material.MI_VH_Turret_Red' | ||||||||||
TeamMaterials[1] | MaterialInstanceConstant'VH_Turret.Material.MI_VH_Turret_Blue' | ||||||||||
TurretMoveLoop | AudioComponent'ACTurretMoveLoop' | ||||||||||
TurretMoveStart | AudioComponent'ACTurretMoveStart' | ||||||||||
TurretMoveStop | AudioComponent'ACTurretMoveStop' | ||||||||||
VehicleAnims[0] |
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VehicleAnims[1] |
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VehicleEffects[0] |
|
Subobjects[edit]
ACTurretMoveLoop[edit]
Class: Engine.AudioComponent
Property | Value |
---|---|
SoundCue | SoundCue'A_Vehicle_Turret.Cue.A_Turret_TrackLoop01Cue' |
ACTurretMoveStart[edit]
Class: Engine.AudioComponent
Property | Value |
---|---|
SoundCue | SoundCue'A_Vehicle_Turret.Cue.A_Turret_TrackStart01Cue' |
ACTurretMoveStop[edit]
Class: Engine.AudioComponent
Property | Value |
---|---|
SoundCue | SoundCue'A_Vehicle_Turret.Cue.A_Turret_TrackStop01Cue' |
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTVehicle_TrackTurretBase.CollisionCylinder
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
CollisionHeight | 80.0 | ||||||||
CollisionRadius | 100.0 | ||||||||
Translation |
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MyLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTVehicle_TrackTurretBase.MyLightEnvironment
No new values.
MyStayUprightConstraintInstance[edit]
Class: Engine.RB_ConstraintInstance
Inherits from: UTVehicle_TrackTurretBase.MyStayUprightConstraintInstance
No new values.
MyStayUprightSetup[edit]
Class: Engine.RB_StayUprightSetup
Inherits from: UTVehicle_TrackTurretBase.MyStayUprightSetup
No new values.
SVehicleMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTVehicle_TrackTurretBase.SVehicleMesh
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AnimSets[0] | AnimSet'VH_Turret.Anims.VH_TurretSmall_Anims' | ||||||||
AnimTreeTemplate | AnimTree'VH_Turret.Anims.AT_VH_TurretSmall' | ||||||||
bHasPhysicsAssetInstance | True | ||||||||
bUseSingleBodyPhysics | 0 | ||||||||
PhysicsAsset | PhysicsAsset'VH_Turret.Mesh.SK_VH_TurretSmall_Physics' | ||||||||
Scale | 3.5 | ||||||||
SkeletalMesh | SkeletalMesh'VH_Turret.Mesh.SK_VH_TurretSmall' | ||||||||
Translation |
|
TurretTwistSound[edit]
Class: Engine.AudioComponent
Property | Value |
---|---|
SoundCue | SoundCue'A_Vehicle_Turret.Cue.A_Turret_Rotate' |
Functions[edit]
Events[edit]
PostInitAnimTree[edit]
Overrides: SVehicle.PostInitAnimTree
Store pointer to each wheel's SkelControlWheel.
Other instance functions[edit]
VehicleWeaponFireEffects[edit]
Overrides: UTVehicle.VehicleWeaponFireEffects
This function should be subclassed and manage the different effects