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Difference between revisions of "UE3:UTVehicle ShieldedTurret (UT3)"

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| 'base-piston'
 
| 'base-piston'
 
|-
 
|-
| {{tl|HudCoords||UTVehicleBase}}
+
| {{tl|FlagOffset||UTVehicle}}
 
|  
 
|  
 
{| class="list defaults"
 
{| class="list defaults"
! {{tl|TextureCoordinates||UIRoot structs|Member}}
+
! {{tl|Vector||Object structs|Member}}
 
! Value
 
! Value
 
|-
 
|-
| 000000,UL
+
| X
|  
+
| 0.0
 
|-
 
|-
| 000000,V
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| Y
|  
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| 0.0
 
|-
 
|-
| 000000,VL
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| Z
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| 25.0
 +
|}
 +
|-
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| {{tl|HudCoords||UTVehicleBase}}
 
|  
 
|  
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{| class="list defaults"
 +
! {{tl|TextureCoordinates||UIRoot structs|Member}}
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! Value
 
|-
 
|-
 
| U
 
| U
 
| 92.0
 
| 92.0
 +
|-
 +
| UL
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| -92.0
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|-
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| V
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| 249.0
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|-
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| VL
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| 118.0
 
|}
 
|}
 
|-
 
|-
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| {{tl|StayUprightConstraintSetup||SVehicle properties}}
 
| {{tl|StayUprightConstraintSetup||SVehicle properties}}
 
| {{cl|RB_StayUprightSetup}}'UTGameContent.Default__UTVehicle_ShieldedTurret:MyStayUprightSetup'
 
| {{cl|RB_StayUprightSetup}}'UTGameContent.Default__UTVehicle_ShieldedTurret:MyStayUprightSetup'
 +
|-
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| {{tl|TargetLocationAdjustment||Vehicle}}
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|
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{| class="list defaults"
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! {{tl|Vector||Object structs|Member}}
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! Value
 +
|-
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| X
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| 0.0
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|-
 +
| Y
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| 0.0
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|-
 +
| Z
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| 55.0
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|}
 
|-
 
|-
 
| {{tl|TeamMaterials||UTVehicle internal variables}}[0]
 
| {{tl|TeamMaterials||UTVehicle internal variables}}[0]
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! Value
 
! Value
 
|-
 
|-
| 000000,AnimPlayerName
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| AnimPlayerName
|  
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| 'TurretPlayer'
 
|-
 
|-
 
| AnimRate
 
| AnimRate
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! Value
 
! Value
 
|-
 
|-
| 000000,AnimPlayerName
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| AnimPlayerName
|  
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| 'TurretPlayer'
 
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|-
 
| AnimRate
 
| AnimRate
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! Value
 
! Value
 
|-
 
|-
| 000000,Y
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| X
|  
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| 0.0
 
|-
 
|-
| 000000,Z
+
| Y
|  
+
| 0.0
 
|-
 
|-
| X
+
| Z
| 0.0
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| 60.0
 
|}
 
|}
 
|}
 
|}
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|-
 
|-
 
| {{tl|Scale||PrimitiveComponent properties}}
 
| {{tl|Scale||PrimitiveComponent properties}}
| 3.0
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| 3.5
 
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|-
 
| SkeletalMesh
 
| SkeletalMesh
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! Value
 
! Value
 
|-
 
|-
| 000000,Y
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| X
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| 0.0
 
|-
 
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| 000000,Z
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| Y
|  
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| 0.0
 
|-
 
|-
| X
+
| Z
| 0.0
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| -55.0
 
|}
 
|}
 
|}
 
|}

Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_TrackTurretBase >> UTVehicle_ShieldedTurret
Package: 
UTGameContent
Direct subclasses:
UTVehicle_ShieldedTurret_Rocket, UTVehicle_ShieldedTurret_Shock, UTVehicle_ShieldedTurret_Stinger

Once upon a time these turrets actually had shields. Really.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

RecoilLeft[edit]

Type: GameSkelCtrl_Recoil


RecoilRight[edit]

Type: GameSkelCtrl_Recoil


Default values[edit]

Property Value
BurnOutMaterial[0] MaterialInstanceTimeVarying'VH_Turret.Material.MITV_VH_Turret_Red_BO'
BurnOutMaterial[1] MaterialInstanceTimeVarying'VH_Turret.Material.MITV_VH_Turret_Blue_BO'
CollisionSound SoundCue'A_Vehicle_Manta.SoundCues.A_Vehicle_Manta_Collide'
Components[3] AudioComponent'ACTurretMoveStart'
Components[4] AudioComponent'ACTurretMoveLoop'
Components[5] AudioComponent'ACTurretMoveStop'
Components[6] AudioComponent'TurretTwistSound'
DrivingAnim 'Hellbender_Idle_Sitting'
FlagBone 'base-piston'
FlagOffset
Member Value
X 0.0
Y 0.0
Z 25.0
HudCoords
Member Value
U 92.0
UL -92.0
V 249.0
VL 118.0
SpawnMaterialLists[0]
Member Value
Materials
  1. MaterialInstanceConstant'VH_Turret.Material.MI_VH_Turret_Spawn_Red'
SpawnMaterialLists[1]
Member Value
Materials
  1. MaterialInstanceConstant'VH_Turret.Material.MI_VH_Turret_Spawn_Blue'
StayUprightConstraintInstance RB_ConstraintInstance'UTGameContent.Default__UTVehicle_ShieldedTurret:MyStayUprightConstraintInstance'
StayUprightConstraintSetup RB_StayUprightSetup'UTGameContent.Default__UTVehicle_ShieldedTurret:MyStayUprightSetup'
TargetLocationAdjustment
Member Value
X 0.0
Y 0.0
Z 55.0
TeamMaterials[0] MaterialInstanceConstant'VH_Turret.Material.MI_VH_Turret_Red'
TeamMaterials[1] MaterialInstanceConstant'VH_Turret.Material.MI_VH_Turret_Blue'
TurretMoveLoop AudioComponent'ACTurretMoveLoop'
TurretMoveStart AudioComponent'ACTurretMoveStart'
TurretMoveStop AudioComponent'ACTurretMoveStop'
VehicleAnims[0]
Member Value
AnimPlayerName 'TurretPlayer'
AnimRate 1.0
AnimSeqs
  1. 'GetIn'
AnimTag 'EngineStart'
VehicleAnims[1]
Member Value
AnimPlayerName 'TurretPlayer'
AnimRate 1.0
AnimSeqs
  1. 'GetOut'
AnimTag 'EngineStop'
VehicleEffects[0]
Member Value
EffectEndTag 'NoDamageSmoke'
EffectSocket 'DamageSmoke_01'
EffectStartTag 'DamageSmoke'
EffectTemplate ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_TurretSmall'

Subobjects[edit]

ACTurretMoveLoop[edit]

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Vehicle_Turret.Cue.A_Turret_TrackLoop01Cue'

ACTurretMoveStart[edit]

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Vehicle_Turret.Cue.A_Turret_TrackStart01Cue'

ACTurretMoveStop[edit]

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Vehicle_Turret.Cue.A_Turret_TrackStop01Cue'

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTVehicle_TrackTurretBase.CollisionCylinder

Property Value
CollisionHeight 80.0
CollisionRadius 100.0
Translation
Member Value
X 0.0
Y 0.0
Z 60.0

MyLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTVehicle_TrackTurretBase.MyLightEnvironment

No new values.

MyStayUprightConstraintInstance[edit]

Class: Engine.RB_ConstraintInstance

Inherits from: UTVehicle_TrackTurretBase.MyStayUprightConstraintInstance

No new values.

MyStayUprightSetup[edit]

Class: Engine.RB_StayUprightSetup

Inherits from: UTVehicle_TrackTurretBase.MyStayUprightSetup

No new values.

SVehicleMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicle_TrackTurretBase.SVehicleMesh

Property Value
AnimSets[0] AnimSet'VH_Turret.Anims.VH_TurretSmall_Anims'
AnimTreeTemplate AnimTree'VH_Turret.Anims.AT_VH_TurretSmall'
bHasPhysicsAssetInstance True
bUseSingleBodyPhysics 0
PhysicsAsset PhysicsAsset'VH_Turret.Mesh.SK_VH_TurretSmall_Physics'
Scale 3.5
SkeletalMesh SkeletalMesh'VH_Turret.Mesh.SK_VH_TurretSmall'
Translation
Member Value
X 0.0
Y 0.0
Z -55.0

TurretTwistSound[edit]

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Vehicle_Turret.Cue.A_Turret_Rotate'

Functions[edit]

Events[edit]

PostInitAnimTree[edit]

simulated event PostInitAnimTree (SkeletalMeshComponent SkelComp)

Overrides: SVehicle.PostInitAnimTree

Store pointer to each wheel's SkelControlWheel.

Other instance functions[edit]

VehicleWeaponFireEffects[edit]

simulated function VehicleWeaponFireEffects (Object.Vector HitLocation, int SeatIndex)

Overrides: UTVehicle.VehicleWeaponFireEffects

This function should be subclassed and manage the different effects