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UE3:UTWeaponLocker_Content (UT3)

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UT3 Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTWeaponLocker >> UTWeaponLocker_Content
Package: 
UTGameContent
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
ActiveEffectTemplate ParticleSystem'GP_Onslaught.Effects.P_Ons_WeaponLocker_Core_Equipped'
AmbientEffect UTParticleSystemComponent'ParticleSystem0'
Components[4] UTParticleSystemComponent'ParticleSystem0'
Components[5] UTParticleSystemComponent'ParticleSystem1'
InactiveEffectTemplate ParticleSystem'GP_Onslaught.Effects.P_Ons_WeaponLocker_Core_Neutral'
ProximityEffect UTParticleSystemComponent'ParticleSystem1'
WeaponSpawnEffectTemplate ParticleSystem'GP_Onslaught.Effects.P_Ons_WeaponLocker_Weapon_Spawn'

Subobjects[edit]

BaseMeshComp[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTWeaponLocker.BaseMeshComp

Property Value
BlockNonZeroExtent False
CollideActors True
CullDistance 8000.0
RBChannel RBCC_Nothing
RBCollideWithChannels
Member Value
Default True
EffectPhysics True
GameplayPhysics True
StaticMesh StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Weapon_Locker'
Translation
Member Value
X 0.0
Y 0.0
Z -50.0

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTWeaponLocker.CollisionCylinder

No new values.

ParticleSystem0[edit]

Class: UTGame.UTParticleSystemComponent

Property Value
CachedCullDistance 8000.0
CullDistance 8000.0
Translation
Member Value
X 0.0
Y 0.0
Z -50.0

ParticleSystem1[edit]

Class: UTGame.UTParticleSystemComponent

Property Value
CachedCullDistance 1000.0
CullDistance 1000.0
Template ParticleSystem'GP_Onslaught.Effects.P_Ons_WeaponLocker_Core_Active'
Translation
Member Value
X 0.0
Y 0.0
Z -50.0

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: UTWeaponLocker.PathRenderer

No new values.

PickupLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTWeaponLocker.PickupLightEnvironment

No new values.