The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
Difference between revisions of "UE3:UTWeaponLocker Content (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
(Auto-generated page) |
(Talk) |
||
Line 85: | Line 85: | ||
! Value | ! Value | ||
|- | |- | ||
− | | | + | | X |
− | | | + | | 0.0 |
|- | |- | ||
− | | | + | | Y |
− | | | + | | 0.0 |
|- | |- | ||
− | | | + | | Z |
− | | | + | | -50.0 |
|} | |} | ||
|} | |} | ||
Line 122: | Line 122: | ||
! Value | ! Value | ||
|- | |- | ||
− | | | + | | X |
− | | | + | | 0.0 |
|- | |- | ||
− | | | + | | Y |
− | | | + | | 0.0 |
|- | |- | ||
− | | | + | | Z |
− | | | + | | -50.0 |
|} | |} | ||
|} | |} | ||
Line 155: | Line 155: | ||
! Value | ! Value | ||
|- | |- | ||
− | | | + | | X |
− | | | + | | 0.0 |
|- | |- | ||
− | | | + | | Y |
− | | | + | | 0.0 |
|- | |- | ||
− | | | + | | Z |
− | | | + | | -50.0 |
|} | |} | ||
|} | |} |
Latest revision as of 07:40, 23 May 2008
Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTWeaponLocker >> UTWeaponLocker_Content |
- Package:
- UTGameContent
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
ActiveEffectTemplate | ParticleSystem'GP_Onslaught.Effects.P_Ons_WeaponLocker_Core_Equipped' |
AmbientEffect | UTParticleSystemComponent'ParticleSystem0' |
Components[4] | UTParticleSystemComponent'ParticleSystem0' |
Components[5] | UTParticleSystemComponent'ParticleSystem1' |
InactiveEffectTemplate | ParticleSystem'GP_Onslaught.Effects.P_Ons_WeaponLocker_Core_Neutral' |
ProximityEffect | UTParticleSystemComponent'ParticleSystem1' |
WeaponSpawnEffectTemplate | ParticleSystem'GP_Onslaught.Effects.P_Ons_WeaponLocker_Weapon_Spawn' |
Subobjects[edit]
BaseMeshComp[edit]
Class: Engine.StaticMeshComponent
Inherits from: UTWeaponLocker.BaseMeshComp
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
BlockNonZeroExtent | False | ||||||||
CollideActors | True | ||||||||
CullDistance | 8000.0 | ||||||||
RBChannel | RBCC_Nothing | ||||||||
RBCollideWithChannels |
|
||||||||
StaticMesh | StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Weapon_Locker' | ||||||||
Translation |
|
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTWeaponLocker.CollisionCylinder
No new values.
ParticleSystem0[edit]
Class: UTGame.UTParticleSystemComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
CachedCullDistance | 8000.0 | ||||||||
CullDistance | 8000.0 | ||||||||
Translation |
|
ParticleSystem1[edit]
Class: UTGame.UTParticleSystemComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
CachedCullDistance | 1000.0 | ||||||||
CullDistance | 1000.0 | ||||||||
Template | ParticleSystem'GP_Onslaught.Effects.P_Ons_WeaponLocker_Core_Active' | ||||||||
Translation |
|
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: UTWeaponLocker.PathRenderer
No new values.
PickupLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTWeaponLocker.PickupLightEnvironment
No new values.