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UE3:UTWillowWhisp (UDK)

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UDK Object >> Actor >> Emitter >> UTEmitter >> UTReplicatedEmitter >> UTWillowWhisp
Package: 
UTGame
This class in other games:
UT3

used to show the path to game objectives

Constants

MAX_WAYPOINTS

Value: 15


Properties

NumPoints

Type: int

Modifiers: repnotify

total number of valid points in WayPoints list

Position

Type: int

current position in WayPoints list

Default value: -1

WayPoints

Type: Object.Vector

Array size: 15 (MAX_WAYPOINTS)

path points to travel to

Default values

Property Value
bOnlyRelevantToOwner True
bReplicateMovement False
EmitterTemplate ParticleSystem'GamePlaceholders.Effects.P_WillowWhisp'
LifeSpan 24.0
Physics PHYS_Projectile

Subobjects

ParticleSystemComponent0

Class: Engine.ParticleSystemComponent

Inherits from: UTReplicatedEmitter.ParticleSystemComponent0

Property Value
ReplacementPrimitive None

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: UTReplicatedEmitter.PostBeginPlay


ReplicatedEvent

simulated event ReplicatedEvent (name VarName)

Overrides: Emitter.ReplicatedEvent


SetInitialState

simulated event SetInitialState ()

Overrides: Actor.SetInitialState


SetTemplate

simulated event SetTemplate (ParticleSystem NewTemplate, optional bool bDestroyOnFinish)

Overrides: UTEmitter.SetTemplate


Other instance functions

StartNextPath

simulated function StartNextPath ()


States

Pathing

Pathing.BeginState

simulated event BeginState (name PreviousStateName)

Overrides: Object.BeginState (global)

Called immediately when entering a state, while within the GotoState() call that caused the state change (before any state code is executed).

Pathing.Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)