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UE3:UnrealEdEngine (UDK)
Object >> Subsystem >> Engine >> EditorEngine >> UnrealEdEngine |
Contents
- 1 Properties
- 1.1 AnimationCompressionAlgorithms
- 1.2 AutosaveCount
- 1.3 AutoSaveIndex
- 1.4 BrowserManager
- 1.5 BrowserManagerClassName
- 1.6 ClassRelocationInfo
- 1.7 CurrentLODParentActor
- 1.8 EditorOptionsInst
- 1.9 HiddenKismetClassNames
- 1.10 MaterialCopyPasteBuffer
- 1.11 MatineeCopyPasteBuffer
- 1.12 NotifyVtbl
- 1.13 PackagesToBeFullyLoadedAtStartup
- 1.14 SkelSocketPasteBuffer
- 1.15 SoundCueCopyPasteBuffer
- 1.16 ThumbnailManager
- 1.17 ThumbnailManagerClassName
- 2 Structs
- Package:
- UnrealEd
- Direct subclass:
- UTUnrealEdEngine
- This class in other games:
- UE2Runtime, UT2003, UT2004, U2, UT3
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Properties
AnimationCompressionAlgorithms
Type: array<AnimationCompressionAlgorithm>
Global list of instanced animation compression algorithms.
AutosaveCount
Type: float
Modifiers: const
The number of 10-sec intervals that have passed since last autosave.
AutoSaveIndex
Type: int
Modifiers: const, config
The current autosave number, appended to the autosave map name, wraps after 10
BrowserManager
Type: BrowserManager
Modifiers: const
Manager responsible for creating and configuring browser windows
BrowserManagerClassName
Type: string
Modifiers: config
Holds the name of the browser manager class to instantiate
ClassRelocationInfo
Type: array<ClassMoveInfo>
Modifiers: config
Used during asset renaming/duplication to specify class-specific package/group targets.
CurrentLODParentActor
Type: Actor
Current target for LOD parenting operations (actors will use this as the replacement)
EditorOptionsInst
Type: UnrealEdOptions
Modifiers: const
Global instance of the editor options class.
HiddenKismetClassNames
Modifiers: config
class names of Kismet objects to hide in the menus (i.e. because they aren't applicable for this game)
MaterialCopyPasteBuffer
Type: Material
Modifiers: const
A buffer for implementing material expression copy/paste.
MatineeCopyPasteBuffer
Type: Object
Modifiers: const
A buffer for implementing matinee track/group copy/paste.
NotifyVtbl
Type: pointer
Modifiers: const, noexport
PackagesToBeFullyLoadedAtStartup
Modifiers: config
Array of packages to be fully loaded at Editor startup.
Default value, index 0: "EditorMaterials"
Default value, index 1: "EditorMeshes"
Default value, index 2: "EditorResources"
Default value, index 3: "EngineMaterials"
Default value, index 4: "EngineFonts"
Default value, index 5: "EngineScenes"
Default value, index 6: "EngineResources"
Default value, index 7: "DefaultUISkin"
Default value, index 8: "Engine_MI_Shaders"
SkelSocketPasteBuffer
Type: array<SkelSocketCopyInfo>
Modifiers: const, native
A buffer for implementing socket copy/paste.
SoundCueCopyPasteBuffer
Type: SoundCue
Modifiers: const
A buffer for implementing sound cue nodes copy/paste.
ThumbnailManager
Type: ThumbnailManager
Modifiers: const
Manager responsible for configuring and rendering thumbnails
ThumbnailManagerClassName
Type: string
Modifiers: config
Holds the name of the class to instantiate
Structs
ClassMoveInfo
Modifiers: native
Used during asset renaming/duplication to specify class-specific package/group targets.
- string ClassName
- The type of asset this MoveInfo applies to.
- string PackageName
- The target package info which assets of this type are moved/duplicated.
- string GroupName
- The target group info which assets of this type are moved/duplicated.
- bool bActive
- If TRUE, this info is applied when moving/duplicating assets.
SkelSocketCopyInfo
Modifiers: native
Used for copy/pasting sockets between skeletal meshes.
- name SocketName
- name BoneName
- Object.Vector RelativeLocation
- Object.Rotator RelativeRotation
- Object.Vector RelativeScale