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User:00zX/GameDex Framework (UDK)

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GameDex: Framework (UDK)

Status: PreAlpha (Re-Protyping)

Repository: GameDex @ GitHub - Currently this is the UT3 version only. Will be updated on first alpha commit!

Description

A UDK port of the GameDex Framework for Unreal Tournament 3.

Features

  • New mutator/object system.
    • All gamerules now extend from object, there are a few minor limitations over using actors.
  • Expanded array functionality.
    • Uses Preprocessor macros for Pseudo-Generic Types.
    • Adds Complex Types, which allow type wrapping through the use of an integer exponent.
    • Various statistical functions such as, Min/Max/Avg/Mean/Median/Mode in an array.
    • Various utility functions such as, Split/Merge/Find/Sort/Caching to config files.

Future Directions

  • Expanded array functionality.
    • Support for Vectors, Rotators and Color truples through the use of a Sub-DataType.
    • Various sorting algorithms based on their performance, right now we have a 1,000,000 iteration hard limit. Best methods will contain least amount of iterations+speed.
  • Skiplists

Project Tree

Classes

Macros

Packages

  • MDB_ArrayFunc - Contains all classes which expand array functionality.
  • MDB_GameDex - Main package containing all the base functionality classes.

Initial Prototypes

UT3: GameDex Framework - Status: Beta